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Re: [pbmserv-dev] suggested game: Sid Sackson's Haggle
On Tue, Apr 20, 2004 at 02:07:33PM -0700, Lyman Hurd wrote:
> I suggest the game Haggle by Sid Sackson (described in
> his book "A Gamut of Games"). There are some real
> similarities to Werewolf in that it is massively
> multiplayer and much of the game play consists of
> chat.
This sounds great.
> 2) The purpose of the game is to submit a set of cards
> yielding the maximum possible score. There has to be
> some way to indicate an end at which everyone has to
> have submitted their hands (this could be a fixed time
> limit like 24 hours, or a command from a designated
> master of ceremonies).
Or a counting-down number of trades. We all see something like "lyman traded 2 cards to markball's 4 cards. There are 47 trades left in the game."
> 3) The point values are determined by a large set of
> rules (one per player): examples might include:
>
> The catch is that every player is shown only two
> (different) rules and every rule is shown to two
> players
It would be interesting to see the possible different rules.
> The only actions in the game are:
> 3) submit <hand> (submit a hand for final scoring)
>
> turn in a subset of the cards in your possession.
I don't get this part. Why bother?
> 5) accept
>
> Accept a trade. Maybe this should have the same form
> as the proposal so one knows which trade one is
> accepting.
Just have the server number the proposals sequentially. Then let the other player "accept" or "reject" The proposer could have a "withdraw" command.
> I thought there might be enough overlap with WW
> functionality that it might be most easily implemented
> in Perl.
. . . says the c++ coder! I'm the guy who missed one "!" in perl today and screwed up the game!