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Re: [pbmserv-dev] queueing moves?
- To: pbmserv-dev@gamerz.net
- Subject: Re: [pbmserv-dev] queueing moves?
- From: Lyman Hurd <lhurd@yahoo.com>
- Date: Tue, 3 May 2005 17:43:54 -0700 (PDT)
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I agree with the "special command" camp!
Lyman
--- Cameron Browne <cameronb@optusnet.com.au> wrote:
> At 01:34 AM 5/4/2005, Richard Rognlie wrote:
>
> >I've got an idea for speeding up game play,
> especially for those games
> >where you can determine a "reasonable" move in
> advance.
> >
> >e.g. in some of the various card games, you might
> know your bid
> >before your opponents bid. No sense waiting.
> Or once a card is
> >led, you know what your play will be.
> >
> >
> >So, the idea is, if you submit a move out of turn,
> that move is
> >queued (no validation can be performed, obviously).
> >Then whenever a move is made, we check for any
> queued moves. And that
> >move is attempted.
> >
> >Or would people prefer a special command for
> queuing moves?
>
> A special command might be safer. A player might
> inadvertently send the
> same move twice, in which case an auto-queuer would
> queue up the second
> instance as the next move. Bad!
>
> Cameron
>
>
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