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Re: [pbmserv-dev] what we need...



Yes, that's a good point.  I didn't recall that it was the last move of
the game.

On Wed, 28 May 2008, Lyman Hurd wrote:

> Ah yes, but I believe the point is that you cannot "undo" a won game...
>
> Mate, this bird wouldn't "voom" if you put four million volts through it!
>
> Cheers,
>
> Lyman
>
> ----- Original Message ----
> From: John Williams <williams@tni.com>
> To: pbmserv-dev@gamerz.net
> Sent: Wednesday, May 28, 2008 11:46:29 AM
> Subject: [pbmserv-dev] what we need...
>
> > > I was wondering if it would be practical for the game
> > > engine to "lock out" the next player from making a move until he answers the
> > > question: "accept or reject?"
>
> On the other hand, there is nothing stopping you from UNDO-ing twice.