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Re: [pbmserv-dev] graphics



At 02:35 PM 10/2/09, you wrote:

can anyone point me to the source for the games already up there.

The main PHP code is in the ~/public_html directory and the specialised PHP code for each game is found in the corresponding ~/public_html/Gamename subdirectory.

Forgive my ignorance, but how does one then access the contents of those directories? (I don't know php either to necessarily easily decipher their contents, but perhaps, given enough time, it wouldn't be too arduous.) If special developer granted access is required, then never mind, I guess.


Can the files be fetched in an e-mail like the .h and .cpp files? If so, how? The implementation.notes help page doesn't seem to be current for graphical interfaces.

I'm curious because, for example, given that Chess, AvalancheChess, DoubleChess, OmegaChess, and RennChess have been done graphically, surely much of that work could be used to support games like QuickChess, Capablanca, and GrandChess. And probably for BOChess and some of the other variants as well.

I'd assume MiniShogi shouldn't be too difficult to add graphically, since Shogi already has graphics.

Someone, perhaps like myself, might submit typed up changes for another with more development tools available to check over, test and implement. Just looking for ways to possibly help out. Not sure they'd be viable or not, so thanks for reading and don't waste too much time on what I'm saying.