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Re: [pbmserv-dev] graphics



Ah yes.  If you are a Windows-centric person try MS Dev Studio Express 2008:

http://www.microsoft.com/express/vc/

If you decide to go that route there are a few of us who have developed games in Visual Studio who would be glad to help.

The PHP is an afterthought after a game exists in ASCII form.

In my day we didn't have fancy ASCII characters.  We received 0's and 1's and rolled out own...

Cheers,

Lyman



----- Original Message ----
From: Douglas Zander <darthdoug_1999@yahoo.com>
To: pbmserv-dev@gamerz.net
Sent: Thu, October 8, 2009 4:25:56 PM
Subject: Re: [pbmserv-dev] graphics


You don't need PHP to make games with ascii graphics.  I *think* that all games first need ascii graphics then the gui is optional.  The reason I say this is because Richard's server is supposed to be accessable by email only, just in case the player does not have a browser (like I did when I first started here, email only! :-)  

depending on your computer (Windows, Mac, Linux?) a free C++ compiler should be available.  Microsoft gives out a free one but it is crippled (cannot do graphics and a windowing environment with it).  (I am still using toolkit 2005 IIRC :-)  

Use the fetch command to get some previously written game engines (programs) and the core files and look them over.  Set up a pbmserv directory structure and compile and run some of these games and test them on your own server first.  Then you can start playing with a gui.  Good luck!  If you have any questions (like what the pbmserv structure looks like or what core files are needed) just ask.


-- Douglas Zander


--- On Thu, 10/8/09, Stephan Schroeder <flowingwater@earthlink.net> wrote:

> From: Stephan Schroeder <flowingwater@earthlink.net>
> Subject: Re: [pbmserv-dev] graphics
> To: pbmserv-dev@gamerz.net
> Date: Thursday, October 8, 2009, 3:07 PM
> At 06:27 AM 10/3/09, you wrote:
> > I downloaded XAMPP:
> > 
> > http://www.apachefriends.org/en/xampp.html
> > 
> > for a debugging environment.
> 
> Thank you to you Mr. Hurd and Mr. Browne for their
> comments/suggestions.  Providing a link to a
> potentially usable package was especially helpful.
> 
> My computer/OS is old, so it might not be possible for me
> to participate currently.  As suggested, it also does
> seem rather involved.  I am not immediately and
> completely deterred, but it might take some time.
> 
> So maybe I should look at manipulating/creating underlying
> non-graphical game code first (the .h and .cpp files). 
> It has been a while since I've programmed (and never
> professionally), so I better start small(er).  However,
> I suppose that would also require a local Apache simulation
> anyway to ensure things were working by myself?  Is
> that package already sufficient to work on this type of
> stuff?  Or do I need another editor/debugger (for C++,
> is it?)?  Or is there a less elaborate set up I could
> consider to get started, if I begin without consideration of
> graphics?
> 
> Thanks so much in advance for any friendly/helpful
> ideas/comments/suggestions.
> 
> 
> 
> To unsubscribe, send a message to esquire@gamerz.net
> with
>     unsubscribe pbmserv-dev@gamerz.net
> as the BODY of the message.  The SUBJECT is ignored.
> 
> 

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