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Re: [pbmserv-dev] Quorridor variants that are not variants
- To: pbmserv-dev@gamerz.net
- Subject: Re: [pbmserv-dev] Quorridor variants that are not variants
- From: Lyman Hurd <lhurd@yahoo.com>
- Date: Tue, 11 May 2010 14:57:40 -0700 (PDT)
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- Reply-to: pbmserv-dev@gamerz.net
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I have a physical copy of Blockade and would be happy to fill in the exact rules and playtest. I am too swamped to ethically offer help coding!
Cheers,
Lyman
----- Original Message ----
From: Randall Bart <barticus@att.net>
To: pbmserv-dev <pbmserv-dev@gamerz.net>
Sent: Tue, May 11, 2010 5:42:57 PM
Subject: [pbmserv-dev] Quorridor variants that are not variants
I first played Quoridor as a computer game called Confound in 1995, which is odd since Quoridor was released in 1997. I've finally put together the history (with BGG links).
Quoridor, published 1997 by Gigamic Games, designed by Mirko Marchesi. This is the game currently implemented at gamerz.net. http://www.boardgamegeek.com/boardgame/624/quoridor
Pinko Pallino, published 1995 by Epta, designed by Mirko Marchesi. This is the same as Quoridor, except the board is 11x11 (instead of 9x9), and each player has 20 fences (instead of 10). http://www.boardgamegeek.com/boardgame/7581/pinko-pallino
Blockade, published in 1975 by Lakeside, designed by Mirko Marchesi and Philip Slater. This is the game I played as Confound. The board is 11x14, each player has two pawns which begin at the 4,4 and 4,7 points. The objective is to move either one of you pawns to either one of your opponent's starting spaces. I believe players have 20 fences each. http://www.boardgamegeek.com/boardgame/2559/blockade
It would be trivial to add Pinko Pallino to an existing Quoridor program. Blockade is harder but just a bit. I would like to see these "variants" implemented.
--
--
RandallBart 1-818-985-3259
2010@RandallBart.com
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