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Re: [pbmserv-dev] forfeit time
- To: pbmserv-dev@gamerz.net
- Subject: Re: [pbmserv-dev] forfeit time
- From: Lyman Hurd <lhurd@yahoo.com>
- Date: Fri, 14 Jan 2011 08:23:00 -0800 (PST)
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I think we should label all non-standard games with the phrase:
"crunchy raw unboned real dead frog"
Cheers,
Lyman
----- Original Message ----
From: Richard Rognlie <rrognlie@gamerz.net>
To: pbmserv-dev@gamerz.net
Sent: Fri, January 14, 2011 10:56:30 AM
Subject: Re: [pbmserv-dev] forfeit time
On Fri, Jan 14, 2011 at 07:49:00AM -0800, Lyman Hurd wrote:
> Unless I am missing something, it is possible to get roped into games with a
> non-standard forfeit time. Is there any way to set things up to make this more
>
>
> explicit? I just forfeited a game that had no nag notices and a four day
>limit!
>
> With my schedule I would not have started the game if I had noted those
> conditions!
>
> Ideally I would like to have a blanket deny for any game in which someone has
> messed with the forfeit limit :-).
You're not alone. Apparently this qswanger person went on a binge and
challenged multiple people with non-standard timeouts...
--
/ \__ | Richard Rognlie / Sendmail Ninja / Gamerz.NET Lackey
\__/ \ | http://www.gamerz.net/~rrognlie <rrognlie at gamerz.net>
/ \__/ | Creator of pbmserv@gamerz.net
\__/ | Helping reduce world productivity since 1994
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