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Re: MaxCheckers -- Request by the Author for Input
In that situation, checkers are being captured, and you have a very finite
supply (unlike go). So the situation will correct itself.
I would suggest sticking with traditional checkers rules for draws: fifty
moves without a capture, etc.
~ John Williams
On Wed, 5 Sep 2001, Richard Rognlie wrote:
> ----- Forwarded message from Stan_Druben@webtv.net -----
>
> From: Stan_Druben@webtv.net
> Subject: Your thoughts welcomed!
>
> Dear Players of MaxCheckers,
>
> When I invented Checkers to the Max (TM), Go was one of the
> inspirations. Therefore, I was aware that ko-like situations could
> arise in the game; for example:
>
> Imagine a black checker at C5 and a white checker at E7. (I'm
> assuming A1 is black's left corner.) White enters a checker at D6.
> Black responds with an entry to A3. White must now jump C6, followed by
> black having to jump B4. If white re-enters at D6, the preceding
> sequence would be available for repeating.
>
> My decision was to permit such a series of moves, so I did not include a
> ko rule. (A ko rule would prohibit the re-entry at D6 until one white
> move elsewhere on the board.)
>
> What has been your experience with ko-like situations? Do you feel they
> should be prohibited? Permitted? Should there simply be an agreement
> between the players before a game to apply or not apply a ko rule?
> Would adding this as an option in "MaxCheckers" be useful?
>
> Also, I welcome your comments on Checkers to the Max (TM)--challenging;
> an improvement on standard checkers; "six of one, half a dozen of the
> other" compared to the Anglo-American game . . . ? Please write me at
> Stan_Druben@webtv.net.
>
> Thank you,
>
> Stan
>
>
> ----- End forwarded message -----
>
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