[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[pbmserv] New game: Projex
Hello,
A new connection game Projex has been added to the server. This is an
elegant game for those who like a bit of topological stimulation.
Although invented 10 years ago, Projex has only recently surfaced. Please
challenge me if you're interested in trying it out:
projex challenge yourname camb
projex challenge camb yourname
help projex (rules appended below)
camb
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Help For the Game Of Projex
Introduction
Welcome to the network Projex server. The Projex challenge command
starts a new game between userid1 and userid2 as follows:
projex challenge [-size=number] userid1 userid2
The -size parameter sets the board size in the range 3..11 (default =
6). This number describes the number of cells along each of the
board's three longest sides.
Other commands are the same as for all pbmserv games.
Board Layout
Projex is played on a hexagonal grid within a six-sided board. The
number of cells per side alternate between n and n-1 around the board.
For instance, a board of size 6 consists of 6, 5, 6, 5, 6, 5 cells
along each edge, as shown below:
1- . . . . .
2- . . . . . .
3- . . . . . . .
4- . . . . . . . .
5- . . . . . . . . .
6- . . . . . . . . . .
7- . . . . . . . . .
8- . . . . . . . . \
9- . . . . . . . \ J
10- . . . . . . \ I
\ H
\ \ \ \ \ \ G
A B C D E F
Each cell is adjacent to its hexagonal neighbours. In addition, each
edge cell is adjacent to the two edge cells directly across from it.
This means that the game is played on a projective plane on which
chains may leave the board from one side and reenter from the opposite
side.
For instance, edge cell 'X' is adjacent to cells 'J' and 'K' as shown
below. The figure on the right shows each cell's projection (denoted
by lower case) on the far side of the board.
o o p q r s
. . . . . n A B C D E s
. . . . . . m # . . . . F t
. . . . . . . l Z . . . . . G u
. . . . . . . . k Y . . . . . . H v
X . . . . . . . . j X . . . . . . . I w
. . . . . . . . . J j W . . . . . . . . J x
. . . . . . . . K i V . . . . . . . K x
. . . . . . . . h U . . . . . . L y
. . . . . . . g T . . . . . M z
. . . . . . f S R Q P O N #
f e d c b a a
Rules
The board is initially empty. Players take turns placing one of their
pieces at an empty point. The first player to complete a global loop
wins. A global loop is a cycle of pieces that crosses the board edge
an odd number of times.
The following games have been won by X who has completed a global
loop:
. . x . . . . x . .
. . x . . . . . . x . .
. . . x . . . . . . . x . .
. . . x . . . . x . . . . x x x
. . . . x . . . . . x . . . . . . .
. . . . x . . . . . . . x . . . . . . .
. . . . x . . . . . x . . . . . . .
. . . x . . . . x . . . . x x x
. . . x . . . . . . . x . .
. . x . . . . . . x . .
One edge crossing Three edge crossings
The following games have an even number of edge crossings and
therefore have not been won by either player (yet):
. . x . . . . x . .
. . x . . . x . . x . .
x x x . . . . . x . . x x x
. . . . . . . . . . x . . . . .
. . . . . . . . . x . . x . . . . .
. . . . . . . . . . . x . . x . . . . .
. . . . . . . . . . x . . x x x x x
. . . . x x x x x . . . . . . .
. . . x . . . . . . . x x x
. . X . . . . . . x . .
Two edge crossings Four edge crossings
Ties are not possible. A filled board must contain a global loop, and
a global loop cuts all possible opponent's global loops.
We can also describe global loops in the following way: a player has a
global loop if the opponent cannot possibly connect any two opposed
edge points directly across the board. For instance, it is still
possible for O to connect two opposed edge points directly across the
board in the "Two edge crossings" and "Four edge crossings" examples
above, hence X has not yet completed a global loop in either of the
these games.
Move Syntax
X moves first. The move syntax is:
projex move board# userid password coord
Where "coord" is an empty board point in the form 'F6'. The following
command swaps the opening move (second move only):
projex move board# userid password swap
Other commands are the same as for all pbmserv games.
History
Projex was invented by Bill Taylor in 1994.
Bill would like to point out that a global loop leaves the rest of the
board connected, whereas a local loop doesn't - it has two sides.
Implementation and help file by Cameron Browne, November 2003.