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[pbmserv] Werewolves of Gamerz



We've got a fairly new game on Richard's wonderful
server that a relatively small group of people have
been playtesting/playing.

It's called Werewolf.  It's basically a party game,
done email style.  (Yeah, you heard me.)

Everyone in the game is in a village.  Some of the
villagers are plain villagers.  Some of the villagers
are secretly werewolves (or mafia), and by night they
kill.  Come morning, when the poor villagers find one
of their number dead, they react the only way you
would expect them to - they lynch someone.  They all
vote (yup, even the bad guys), and someone gets the
noose.

The game generates a lot of messages, and requires at
least daily attendance (weekends are often quieter). 
But is a fun way to get to know your fellow gamerz a
little differently.  

Here is the complete help file.  If you read it and
decide you want to join the upcoming game, it's number
35.  Send - Werewolf join 35 username password

*****

Werewolf! is a free-form social roleplaying game
(kinda):

   "free-form" in the sense that players are not
limited to turns but may
   participate when they want. ("kinda" in that there
are stages to the
   game that limit some actions.)

   "social" in the sense that players exchange public
messages. It is
   this social interaction through which players try
to glean information
   about the . . .

   "roleplaying" in the sense that each player is
assigned a role.
   ("kinda" because those roles are secret at first.)

   The players represent a village, and each member of
the village plays
   a role. A player can have only one role, with the
usual role being
   that of an ordinary villager. Roles are kept
secret. A player will
   only know his or her own role, and will also know
which of the other
   players share that role. (Ordinary villagers do not
know who the other
   ordinary villagers are.)

   Two players are werewolves. One player is a seer.
Optionally, one
   player may be an angel some players may be masons.

   It is the goal of the villagers to eliminate the
werewolves. The
   werewolves try to eliminate the villagers; if the
number of
   non-werewolves is equal to or less than the number
or werewolves the
   werewolves win.

   In some games there may be a third faction. Two
players may be mafia,
   with a third player acting as the police.
Optionally, one player may
   be a medic. In the three faction game, the police
and the medic are
   members of the villager team; they seek a village
win. The mafia seek
   to eliminate the villagers and the werewolves. The
werewolves must
   eliminate the villagers and the mafia to gain a
werewolf win.

   The game is played in cycles of night and day. At
night, the surviving
   players among the werewolves, the mafia, the seer,
the police, the
   angel and the medic may have the opportunity to
select a victim. Once
   all of these players have made selections, night
ends. The werewolves
   or the mafia will have selected a victim, who is
killed. That victim's
   role is now revealed. The other actors during the
night will be given
   information that only they know.

   During the daytime, all players form a lynch mob
and take part in
   voting. The player who receives the most votes is
killed and that
   player's role is revealed. The villagers, including
the bad guys,
   exchange public messages trying to influence the
voting. Think of the
   villagers gathered in a central square. They're
afraid. They hurl
   accusations. The bad guys try to pass themselves
off as good guys.

   The following commands are used in the game:

   At all times during the game, living players may
send discussion that
   is broadcast to everybody.
Subject: werewolf chat BOARD USERID PASSWORD

   Dead players may communicate among themselves with
the haunt command.
Subject: werewolf haunt BOARD USERID PASSWORD

   Each night, the werewolves or the mafia select a
victim.
Subject: werewolf kill BOARD USERID PASSWORD WHO

   Werewolves communicate secretly at night with the
howl command.
Subject: werewolf howl BOARD USERID PASSWORD

   Mafia communicate secretly at night with the
contract command.
Subject: werewolf contract BOARD USERID PASSWORD

   The seer and the police cast runes to determine
another player's role.
   That information is revealed at dawn.
Subject: werewolf info BOARD USERID PASSWORD WHO

   The angel or the medic can protect one player from
a werewolf or mafia
   attack. If the protector happens to select the same
player as the
   attacker... no body in the morning.
Subject: werewolf protect BOARD USERID PASSWORD WHO

   Masons know who each other are. They can
communicate secretly with the
   meeting command.
Subject: werewolf meeting BOARD USERID PASSWORD

   Each day, the villagers are upset that there are
werewolves on the
   prowl. So they call a meeting, and vote on whom to
lynch (in the hopes
   that they get the werewolves). Every living player
gets a vote.
Subject: werewolf vote BOARD USERID PASSWORD WHO

   Werewolves win when they survive to kill the
village (once they
   equal/outnumber the villagers... they win)

   The surviving villagers win if they get the
werewolves.

   The voting style depends on the options selected at
challenge time.
     * -slow (default) means EVERYONE has to vote.
plurality is enough.
     * -fast means voting continues until there is a
plurality.
     * -secret voting is done in secret. you only get
notified when the
       vote is done (and someone is lynched) or when
everyone has voted,
       and it's a tie..

   FAST examples.

   if A has 2 votes, B has 3 votes, and C has 4 votes,
and there is 1
   vote outstanding, it's not over. the outstanding
vote could vote for B
   causing a tie that needs an A vote to switch of a
B/C vote to switch.

   if A has 2 votes, B has 2 votes, and C has 4 votes,
and there is 1
   vote outstanding, it's over.

   in either FAST or SLOW mode, you can switch your
vote at any time
   (until voting closes, of course) Other challenge
options
     * -angel Make one player a guardian angel, able
to protect one
       player during the night.
     * -masons About 1/4 of all villagers are masons.
They are known to
       each other, but not the population at large. A
mason can NOT be a
       werewolf, seer or angel.
     * -mafia Add another faction of bad guys plus the
police.
     * -medic Make one player a medic, able to protect
one player during
       the night.
     * -limitedinfo The seer and the police are not
told exactly what
       their target's role is
     * -dawn The game begins with a daytime round of
voting rather than
       at night
     * -anonpost Using "post" instead of "chat",
players may send their
       discussion anonymously
     * -seermessage The seer and the police are able
to use the "message"
       command to send a message directly to another
player
     * -allmessage All players are able to use the
"message" command to
       send a message directly to another player
     * -deadchat Ordinarily, only live players may
chat. With "deadchat"
       the dead players may continue to send in
discussion

   See the game listing to find out if a werewolf game
is forming. If so,
   "join" that game!
Subject: werewolf list

Subject: werewolf join BOARD USERID PASSWORD


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