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[pbmserv] New game: Visavis



Visavis, another nice connection game by Michail Antonow, has been added to the server. Like TwixT, players place bridges between pegs on the board in order to join their edges.

  visavis challenge yourname camb
  visavis challenge camb yourname

camb

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Help For the Game Of Visavis

Introduction

   Welcome to the network Visavis server. The Visavis challenge command
   is described here. Other commands are the same as for all pbmserv
   games.

visavis challenge [-size=n] userid1 userid2

   Starts a new game between userid1 and userid2 of the specified board
   size (range 5..25, default 25).

Rules

   Two players, X and O, take turns placing a bridge between any two of
   their adjacent pegs not blocked by an existing bridge. The first
   player to complete a connected chain of bridges between their sides
   wins. Ties are not possible.

   For instance, X has placed a bridge between the two 'x' pegs C5 and E3
   in the following example. This move blocks O from playing a bridge
   between the two 'o' pegs at C4 and E4.

            X
      A B C D E F G H I
     1    x   x   x   x  1
      2 o   o   o   o   o 2
       3    x   x   x   x  3
     O  4 o   o/  o   o   o 4  O
         5    x   x   x   x  5
          6 o   o   o   o   o 6
           7    x   x   x   x  7
             A B C D E F G H I

X

   The next example shows a game won by X, who has completed a continuous
   chain of 'x' bridges from the top edge to the bottom edge.
                          X

     x   x   x   x   x   x   x   x   x   x   x   x
   o   o   o   o   o   o  \o   o   o   o   o   o   o
       x   x   x   x   x   x   x---x---x   x   x   x
     o   o   o   o   o   o  \o/  o   o  \o   o   o   o
         x   x   x   x   x   x   x   x   x   x   x   x
       o   o   o   o   o   o   o   o   o/  o   o   o   o
           x   x   x   x   x   x   x   x   x   x   x   x
         o   o   o   o   o   o/ \o   o/  o   o   o   o   o
             x   x   x   x\  x   x---x   x   x   x   x   x
           o   o   o   o   o  \o   o   o   o   o   o   o   o
               x   x   x  /x   x   x   x  /x\  x   x   x   x
             o   o   o---o   o/  o   o---o   o---o---o   o   o
         O       x  /x   x   x   x   x   x   x   x   x\  x   x     O
               o---o---o   o  \o   o   o   o   o   o   o   o   o
                   x   x\  x   x   x   x   x---x   x   x\  x  /x
                 o   o   o---o  \o   o   o/  o  \o   o   o   o   o
                     x   x   x\  x---x---x  /x\  x   x   x\ /x   x
                   o   o   o   o---o   o---o   o  \o   o---o   o   o
                       x   x   x   x\ /x   x   x   x  /x   x   x   x
                     o   o   o   o   o   o   o   o/  o   o   o   o   o
                         x   x   x   x   x   x---x   x\  x   x   x   x
                       o   o   o   o   o   o  \o   o---o   o   o   o   o
                           x   x   x   x   x   x   x   x   x   x   x   x
                         o   o   o   o   o   o/  o   o   o   o   o   o  o
                             x   x   x   x   x   x   x   x   x   x   x  x
                                                    X

Notes

   Visavis is a Shannon switching game on the edges and belongs to the
   same class of connection games as Bridg-It and TwixT (and to some
   extend Trellis). Even though a trivial winning strategy has been found
   for Bridg-It, Visavis consists of a more complex system of overlaid
   triangular grids allowing richer variety of play, and no winning
   strategy is known.

   Michail Antonow points out that different tactics must be applied when
   blocking an opponent's rightward path as opposed to a leftward path.
   The path can be abruptly cut by a single piece in one direction only;
   in the opposite direction a single bridge will only divert the path
   and two bridges are needed for a successful block.

   The rules state that a bridge can be placed between any two adjacent
   pegs of the same colour. However since it can never help to place a
   bridge between the opponent's pegs, then it is assumed that all moves
   are made between the current player's pegs. This also simplifies the
   board notation.

   The original rules only provide 120 bridges (60 per player). After the
   120th move players would have to scavenge an existing bridge of theirs
   from the board and play it elsewhere. This feature has not been
   implemented.

Syntax

Horz (O) moves first. The move syntax is:

visavis move board# userid password coord

   where "coord" specifies an empty and unblocked bridge position between
   two of the current player's pegs (eg F4) not the pegs themselves.

References and History

   Visavis was invented by Michail Antonow in 1995 and copyrighted in
   1996. It was originally called Nexus.

Implementation and help file by Cameron Browne, December 2003.