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Re: [pbmserv] Help file for Perudo



I wrote this and sent it to a couple people, who were
looking to add the help file.  Let me know if there
are parts you don't understand.

Eric
swift




Perudo

Introduction

   Welcome to the network Perudo server. The rules of
Perudo are below.
   The challenge and move commands for Perudo are
described here. Other
   commands are the same for all pbmserv games.
   
Perudo Command Summary

   perudo challenge [ parameters ] userid1 userid2
userid3 userid4 userid5 userid6
          Start a new game. Two to six players can
play. Four or more is best.
          
          parameters:
          
        -inorder
                Players will play in the order
specified. The default is
                to randomize player order at the
beginning of the game.
                

   perudo move board userid password move
          Make a move on the specified board (if it is
your turn). There
          are two different types of move that can be
made..
          
        bidding
                
             To bid that there are at least 4 dice
showing a two, the command would be:
	
	Perudo move board user password 4-2s   

        Calling
	
	If you think the previous bid is wrong you may call
with this:

	Perudo move board user password call
	Or
	Perudo move board user password dudo

                      
Rules for Perudo

INTRODUCTION

   Perudo is a form of Liar?s Dice.  It is a game of
bidding and bluffing. The bids get higher and higher
until someone calls.  If you fail to make your bid,
and someone calls, you lose dice.  If you make your
bid when they call, they lose dice.  The last person
with dice wins.
   
PLAY

  Each player starts the game with 5 dice, which are
randomly rolled.  You only see your dice, but you are
bidding on how many total dice of all the players will
show a certain number.    The start player must make a
bid.  Once the start player bids, the next player in
order must either raise the bid, or call.  If they
raise the bid, the next player in order must decide to
raise the bid or call.  Play continues until someone
calls.

  A player can raise a bid in one of three ways.  They
can either raise the number of total dice in the bid,
or the number on the dice, or both.

For example:

    If the starting bid is                            
         3-2s (three dice showing a two)
   
 Or 					  4-2s (four dice showing a two)  
   The next player could raise the bid to         
3-5s (three dice showing a five)
Or 				              5-6s  (five dice showing a six)

As long as one of the numbers in the bid goes up, the
bid is legal.  You can raise the bid just a little, or
a lot.  You do not have to bid numbers that you have. 
Bluffing is a part of the game.

If you do not think a player?s bid is correct, you can
call (say dudu).  At this point, all dice are
revealed.  If there are at least as many dice as the
person bid, the caller loses one of their dice.  If
there are not as many dice as the person bid, they
lose one of their dice.

Play then begins with the person who guessed correctly
as the start player.
   
ENDING THE GAME

   The game ends when only one player has dice left.


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