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Re: [pbmserv] Hex Game Board Visualization



| On Wed, Jan 07, 2004 at 12:23:00PM -0600, Norm Dziedzic wrote:
| > Ok, I'm into my first hex game and realizing that I need some better way
| > than the ASCII text to visualize the game.  What do other hex players use?
| > I have an expired version of Hexy (just sent for the reg code) that I
| > might use.  Is there something better?
| 
| a handy resource for those games that it supports...
| 
|     http://www.math.lsu.edu/~wamelen/gamerz.php
| 
| Specifically, 
| 
|     http://www.math.lsu.edu/~wamelen/gamerz/Hexlinks.html

You can also make your moves at the above site. No more typing in the
wrong coordinates! Just click on the cell you want to move in.
You do still have to type in your password, but
that site might have a login feature some day, so it becomes about as
easy to use as the Little Golem site. You can even send in swap moves
and resignations through that site. BTW you can choose any size grid
you want when you send your challenge, for example:

hex challenge -size=19 playera playerb

If you are feeling ambitious, here's a nice Java Hex game tree analyzer:

http://canyon23.net/jgame/README_hex.html

It doesn't play the game, but it's a great virtual board for analyzing
and storing an entire tree of variations, not just a single line.
You would need a Java Runtime Environment (JRE) to use it:

http://java.sun.com/j2se/1.4/

I could try to help, if you have any difficulty installing or using Jhex.
My email is twixt@cstone.net

David