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[pbmserv] New game: Time Vectors
Hi,
Time Vectors has been added to the server. This is a 4-in-a-row game with
an interesting 4th dimensional aspect: http://www.jdbgames.com/tv/index.htm
Cameron
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Help For the Game Of Time Vectors
Introduction
Welcome to the network Time Vectors server. The Time Vectors challenge
command is described here. Other commands are the same as for all
pbmserv games.
timevectors challenge userid1 userid2
Starts a new game between userid1 and userid2.
Rules
Two players, X and O, take turns placing a piece of their colour on an
empty board point. Note that the board is divided into four 4x4x4
quadrants. A player wins by creating a vector of four of their pieces
in a row within a quadrant. The following example shows a number of
winning vectors for both X and O (this will not happen during an
actual game - at most one player can win):
A B C D E F G H
8 x . . . . . . . 8
7 . x . . . . . . 7
6 . . x . . . . . 6
5 . . . x . . . . 5
Level S
4 . . . . . . . . 4
3 . . . . . . . . 3
2 . . . . . . . o 2
1 x . . . . . . . 1
8 . . . . . . . . 8
7 . . . . . . . . 7
6 . . . . . . . . 6
5 . . . . . . . . 5
Level R
4 . . . . . . . . 4
3 . . . . . . . . 3
2 . . . . . . o . 2
1 . x . . . . . . 1
8 . . . . o o o o 8
7 . . . . . . . . 7
6 . . . . . . . . 6
5 . . . . . . . . 5
Level Q
4 . . . . . . . . 4
3 . . . . . . . . 3
2 . . . . . o . . 2
1 . . x . . . . . 1
8 . . . . . . . . 8
7 . . . . . . . . 7
6 . . . . . . . . 6
5 . . . . . . . . 5
Level P
4 . . . . . . . . 4
3 . . . . . . . . 3
2 . . . . o . . . 2
1 . . . x . . . . 1
A B C D E F G H
In addition, a player can win by creating a 4-in-a-row vector that
visits each quadrant in clockwise or anticlockwise order. These are
called "4th dimension" vectors and can be quite tricky to spot! The
following example shows winning 4th dimension vectors for both X and
O:
A B C D E F G H
8 x . . . x . . . 8
7 . . . . . . . . 7
6 . . . . . . . . 6
5 . . . . . . . . 5
Level S
4 x . . . x . . . 4
3 . . . . . . . . 3
2 . . . . . . . o 2
1 . . . . . . . . 1
8 . . . . . . . . 8
7 . . . . . . . . 7
6 . . . . . . o . 6
5 . . . . . . . . 5
Level R
4 . . . . . . . . 4
3 . . . . . . . . 3
2 . . . . . . . . 2
1 . . . . . . . . 1
8 . . . . . . . . 8
7 . . . . . . . . 7
6 . o . . . . . . 6
5 . . . . . . . . 5
Level Q
4 . . . . . . . . 4
3 . . . . . . . . 3
2 . . . . . . . . 2
1 . . . . . . . . 1
8 . . . . . . . . 8
7 . . . . . . . . 7
6 . . . . . . . . 6
5 . . . . . . . . 5
Level P
4 . . . . . . . . 4
3 . . . . . . . . 3
2 o . . . . . . . 2
1 . . . . . . . . 1
A B C D E F G H
A more detailed explanation of winning vectors can be found in the
official Time Vectors manual.
Syntax
X moves first. The move syntax is:
timevectors move board# userid password coord
Where "coord" specifies an empty board point in the form A3Q.
References and History
Time Vectors rules and board design by J. David Barnhart (c) 1986, who
gave his permission for this implementation.
Time Vectors is manufactured by JDB Games.
Implementation and help file by Cameron Browne, January 2005.