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[pbmserv] New game: Trichet
- To: pbmserv-users@gamerz.net
- Subject: [pbmserv] New game: Trichet
- From: Cameron Browne <cameron.browne@btinternet.com>
- Date: Mon, 15 Dec 2008 06:21:24 +0000
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Hi,
A new game Trichet has been added to the server.
This is tile placement game of territory
enclosure played with triangular Truchet-like tiles.
Official rules: http://www.cameronius.com/games/trichet/
PBeM help page: http://www.gamerz.net/pbmserv/trichet.html
Graphical web UI: http://www.gamerz.net/pbmserv/List.php?Trichet
To test it out:
trichet challenge <you> camb
Cameron
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Help for the Game of Trichet
Welcome to the network Trichet server. The challenge command is described
here. Other commands are the same as for all pbmserv games.
trichet challenge [-size=n] userid1 userid2
Starts a new game for two players.
The -size option specifies the available number of tiles (default 54).
Introduction
Trichet is a tile placement game of territory closure for two players.
Rules
Equipment: Two players, Oh and Dot, share a common pool of 54 triangular
Trichet tiles. Each side of each tile has a 1/6 arc dividing the tile into
two regions, marked 'o' and '.'.
+ +
ooo /.\
ooooo /...\
/.....\ ooooooo
+-------+ +ooooooo+
Front Back
Start: Oh starts by placing two tiles in the middle of the playing area as
shown:
+
ooo
ooooo
/.....\
+-------+
\...../
ooooo
ooo
+
Play: Players then take turns adding a tile of their choice to touch at
least one edge or corner of an existing tile such that all neighbouring
regions match in colour.
Auto Moves: Each move may result in one or more positions at which only one
tile in one rotation may be placed such that colours match; all such
positions are automatically made as part of
the the move. Each auto move may
result in additional auto moves, hence each player move will usually result
in multiple tile placements.
For example, the move shown below creates two positions 'p' and 'q' (left)
which only have one valid placement each, which are automatically made
(centre). Placement 'p' then creates position 'r' which has only one valid
placement, which is also automatically made to complete the move (right).
+
/.\
r /...\
ooooooo
+ + +ooooooo+ooo----+ +ooooooo+ooo----+
ooo p ooo q ooooooooooooo.../ ooooooooooooo.../
ooooo /.ooo ooooo.../.ooooo./ ooooo.../.ooooo./
/.....\ /...ooo /.....\./...ooo./ /.....\./...ooooo
+-------+----ooo+ --> +-------+----ooo+ --> +-------+----ooo+
\...../ \...../ \...../
ooooo ooooo ooooo
ooo ooo ooo
+ + +
Aim: A player wins by completing surrounding a region of their colour. For
example, Dot wins the following game:
+
/.\
/...\
ooooooo
+----ooo+ooooooo+ooo----+
/.\...ooooooooooooooo.../
/...\.ooooo.\.../.ooooo./
ooooooooooo...\./...ooooo
+----ooo+ooooooo+ooo----+----ooo+
\...ooooooooooooooo.../.\...ooooo
\.ooooo.\...ooooo.../...o.ooooo.\
ooooo...\./.....\./...ooooooo...\
+ooo----+-------+----ooo+ooo----+
ooooo.../.\...../.\...ooooooo.../.\
/.ooooo./...ooooo...\.ooooo.o.../...o
/...ooooooooooooooooooooooo...\./...ooo
+----ooo+ooooooo+ooooooo+ooo----+----ooo+
ooooooooooooooo
\...ooooo.../
\./.....\./
+-------+
\...../
ooooo
ooo
+
If a move surrounds regions of both colours then the mover loses. If the
tiles run out before either player encloses a region then the game is tied.
Notes
The default number of tiles is 54 as this number allows all tiles to be
placed within a hexagonal shape according to the formula f(n) = 6*n*n.
Syntax
The following command plays tile rotation 'd' at position 3, in addition to
any resulting auto moves:
trichet move <game#> <userid> <passwd> d3
History
Trichet tiles and rules by Cameron Browne and
copyright © Cyberite Ltd 2008.
The name Trichet refers to the game's origins as a form of triangular
Truchet-like tiles.
Graphical web interface: http://www.gamerz.net/pbmserv/List.php?Trichet
More details are available at the official Trichet page.
Implementation and Help file by Cameron Browne, December 2008.