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[pbmserv] New Game: Chaos
- To: pbmserv-users@gamerz.net
- Subject: [pbmserv] New Game: Chaos
- From: Richard Rognlie <rrognlie@gamerz.net>
- Date: Tue, 29 Dec 2009 15:01:49 -0500
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Gentle Gamers,
A new game Chaos has been added to the server. It's a hexagonal
piece-jumping game in which enemy pieces are flipped rather than captured.
I suspect that the name has something to do with the fact that any
pieces flipped mid-move affect the following jumps that move, which
can make moves hard to plan even on this small board.
Cameron
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Help For the Game Of Chaos
Introduction
Welcome to the network Chaos server. The Chaos challenge command is
described here. Other commands are the same as for all pbmserv games.
chaos challenge userid1 userid2
Starts a new game between userid1 and userid2.
Intro
Chaos is a hexagonal piece-jumping game in which enemy pieces are flipped
rather than captured.
Rules
The board is set up as follows. O moves first.
1 2 3
/ / / 4
/ 5
a- o o o /
b- o o o o
c- . . . . .
d- x x x x
e- x x x
Each turn, the current player must move one of their pieces in a
sequence of
jumps. Each jump must be over a solid line of pieces of the same
colour (no
empty spaces) but subsequent jumps may be in different
directions. Any enemy
pieces jumped over are immediately flipped to the mover's
colour, which may
affect following jumps on the same move.
The piece being moved may return to its starting position, but each move
must change the board state.
No Repeat Rule: Players may not repeat a jump or play the reverse of any
jump made within a move.
Outer Circle Rule: Any move that ends on an outer cell must flip at least
one enemy piece.
Aim: If a player has no valid moves on their turn, then the opponent wins.
The losing player must make a "pass" move to end the game.
Syntax
O moves first. The move syntax is:
chaos move board# userid password a2-c2-c5
This would move the O piece at a2 to c2 and then to c5. All landing points
within a move must be specified.
chaos move board# userid password pass
Players should pass to end the game when they have no moves.
History
Chaos was invented by Alan Tonisson.
Implementation and help file by Cameron Browne, Dec 2009.