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Re: [pbmserv] New Game: Chaos
- To: pbmserv-users@gamerz.net
- Subject: Re: [pbmserv] New Game: Chaos
- From: Mark Steere <mark_steere@yahoo.com>
- Date: Sun, 3 Jan 2010 08:20:04 -0800 (PST)
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Coincidentally I just released a game that's also played on a hex hex board with Reversi tiles. No jumping though.
Mosaic:
http://www.marksteeregames.com/Mosaic_rules.pdf
-Mark
Mark Steere Games
http://marksteeregames.com
--- On Tue, 12/29/09, Richard Rognlie <rrognlie@gamerz.net> wrote:
> From: Richard Rognlie <rrognlie@gamerz.net>
> Subject: [pbmserv] New Game: Chaos
> To: pbmserv-users@gamerz.net
> Date: Tuesday, December 29, 2009, 8:01 PM
> Gentle Gamers,
>
> A new game Chaos has been added to the server. It's a
> hexagonal
> piece-jumping game in which enemy pieces are flipped rather
> than captured.
>
> I suspect that the name has something to do with the fact
> that any
> pieces flipped mid-move affect the following jumps that
> move, which
> can make moves hard to plan even on this small board.
>
> Cameron
>
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
> Help For the Game Of Chaos
>
> Introduction
>
> ? ???Welcome? to? the?
> network Chaos server. The Chaos challenge command is
> ? ???described here. Other commands are
> the same as for all pbmserv games.
>
> ? ? ? ???chaos challenge
> userid1 userid2
>
> ? ???Starts a new game between userid1
> and userid2.
>
> Intro
>
> ? ???Chaos is a hexagonal piece-jumping
> game in which enemy pieces are flipped
> ? ???rather than captured.
>
> Rules
>
> ? ???The board is set up as follows. O
> moves first.
>
> ? ? ? ? ? ? ? ?
> ? ???1 2 3
> ? ? ? ? ? ? ? ?
> ? ? / / / 4
> ? ? ? ? ? ? ? ?
> ? ? ? ???/ 5
> ? ? ? ? ?
> ???a-???o o
> o???/
> ? ? ? ? ? ?
> b-???o o o o
> ? ? ? ?
> ???c-???. . . . .
> ? ? ? ? ? ?
> d-???x x x x
> ? ? ? ? ?
> ???e-???x x x
>
> ? ???Each turn, the current player must
> move one of their pieces in a
> sequence of
> ? ???jumps. Each jump must be over a
> solid line of pieces of the same
> colour (no
> ? ???empty spaces) but subsequent jumps
> may be in different
> directions. Any enemy
> ? ???pieces jumped over are immediately
> flipped to the mover's
> colour, which may
> ? ???affect following jumps on the same
> move.
>
> ? ???The piece being moved may return
> to its starting position, but each move
> ? ???must change the board state.
>
> ? ???No Repeat Rule: Players may not
> repeat a jump or play the reverse of any
> ? ???jump made within a move.
>
> ? ???Outer Circle Rule: Any move that
> ends on an outer cell must flip at least
> ? ???one enemy piece.
>
> ? ???Aim: If a player has no valid
> moves on their turn, then the opponent wins.
> ? ???The losing player must make a
> "pass" move to end the game.
>
> Syntax
>
> ? ???O moves first. The move syntax
> is:
>
> ? ? ? ???chaos move board#
> userid password a2-c2-c5
>
> ? ???This would move the O piece at a2
> to c2 and then to c5. All landing points
> ? ???within a move must be specified.
>
> ? ? ? ???chaos move board#
> userid password pass
>
> ? ???Players should pass to end the
> game when they have no moves.
>
> History
>
> ? ???Chaos was invented by Alan
> Tonisson.
>
> ? ???Implementation and help file by
> Cameron Browne, Dec 2009.
>
>
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>
>