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Re: [WW] Hi all!



I think its a great role playing idea.  A good player as CO makes for a great unit.  A bad player as CO makes for either a.)  a bad unit or b.) a great unit with leaders behind the scene.  Look at the movie "Kelly's Hero's" for example.  The Lt.  was an idiot.  Telly Savalas was a good Sgt that looked out for his men as best he could.  Clint Eastwood was a former Lt that got busted to Pvt for something not his fualt but is able to motivate his unit and plan and orchestrate the gold hiest.  Having rank is great.  Having a bad CO just makes for more role playing opporunities for the other players as they try to get away with things behind the CO's back, under his nose or just simply try to un-do his mistakes.  Personally I would love to play the platoon sgt or a squad leader corporal under an idiot CO.  It makes for some great role-playing events and should lend the GM a whole bunch of extra plot hooks. 
    A military game needs a rank structure.  I think it should initially be a purchasable edge during character creation.  This would almost garuntee that the snot nosed 2nd Lt. is inept.  Afterwards rank and medals should be part of the rewards for a succesful mission.  If the Lt leads the men in a suicidal charge but Corporal Smith manages to call in artillery support saving the day then the Lt should get court martialed and demoted and Corporal Smith might get a battle field commission.
 
well that's my $.02
 
Mikhael
----- Original Message -----
Sent: Tuesday, May 22, 2001 3:08 PM
Subject: [WW] Hi all!

Hi all!

Shane here, welcoming you all to a discussion of Weird Wars.

I'll throw out the first conversation, something that's come up in our group
a few times.

Since WW is a military game, one player inevitably outranks the others and is
in charge most of the time. How do you feel about that?

Shane