[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[WW] How will a game progress?



Hail!

Considering the information so far, i was wondering (from the GM's
perspective) how a campaign would progress, especially the presumed
high bodycount.

1. Players start out as green troops, with lots of other green troops
(npcs - that gives immediate new characters, once a PC buys the farm).

2. Eventually the fog of war takes over, units get smashed, remnants
find themselves behind lines, in bad weather, cut of from their
command structure

3. As an option to stress the Weird part have them encounter
extradimensional portals that just twist time and reality (lots of bad
movies on those, with one good one: the Philadelphia Experiment (i
believe it was called))

4. Experienced troops will be set into hotspots (for "wargame"-type
play, imagine have your group in a grinder like the normandy-landing)
or be drawn into commando operations (recover ancient artifacts,
egypt, greece, palestine, south america)?

5. As an off there always is the home front. Will these "heroes" be
capable of having a conversation with a girl, or will they just beat
up anybody who crosses their way? It'd be interesting to have them
face normal opponents (criminals) and have to cut down on their own
powers (you don't wield a bazooka, going to a party).

Any other (general) ideas?

Regards,

Arne Reuter

--
TSE GmbH Neue Medien, Hovestr.14, 48351 Everswinkel
Tel: +49 2582 66180            FAX: +49 2582 661833
WebDesign & WebMarketing   http://www.tse-online.de
SIMSL       http://www.schlemmen-im-muensterland.de
Muenster Spielt!      http://www.muenster-spielt.de