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RE: [WW] All's quiet



I really want my players to be involved in D-Day. Of course, sending 1st-level characters onto the beach is going to be deadly, as it should be (I could be cruel and send them against Pointe du Hoc).
 
However, to give them a fighting chance, I'm thinking about starting off a tad before D-Day, with the players getting a chance to gain a level or two while waiting in England for the invasion. Perhaps they get in a bar brawl over some British bird. Maybe a scuffle between units straining under the stress of "hurry up and wait". There could even be a chance to thwart Nazi spies.
 
 
-----Original Message-----
From: Chad Bloom [mailto:nomodifier@hotmail.com]
Sent: Friday, June 01, 2001 5:50 AM
To: weirdwars@gamerz.net
Subject: Re: [WW] All's quiet



>I'm taking a different route to the problem of keeping the game fresh.
>I'm planing on starting the campaign in '39/'40 with Commonweath PCs.
>The players will be part of a British special forces unit which operates
>in the Middle East/Africa. As much as possible I'm going to try to keep
>the campain away from the 'big fronts', because I have a real concern of
>the players efforts getting lost in the march of history. In the smaller
>fronts, (East Africa, Middle East, Balkens, etc.) a small group 'in the
>right place at the right time' can still make a impact.

I'm considerering running a campaign that would involve down and dirty one-shots
until the characters move up in rank or the OSI, or both.  I plan to cultivate them
as "relic extractionists". Then, by that time the Afrika book will be out and
we can move away from the combat and more into the spy stuff and Egyptian
occult, with some tank battles thrown in. There is supposedly a secret chamber
in the great pyramid that holds alien technology, so that might come into play,
also. Of course the team can always be flown back to Europe at any time for
a quick mission.
 
-Chad


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