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Re[4]: [WW] Automatic Fire vs. Human Wave



Hi!

Am Dienstag, 11. September 2001, 12:49:52, schrieb screenmonkey:

>> Any suggestions?

> Looking at the above, i'm begining to think this depends on the play
> style.  WW and D20 are designed for somewhat less than realistic levels
> of death amongst the heroes.  Anyone who ran a fairly true to life
> Normandy beach landing for their players will tell you that using the
> above system for the machineguns would have resulted in a 100% casualty
> rate for the heroes.  REF saves are not easy to make and WILL saves are
> even worse.  Is the above "realistic" and is it a fairly simple mechanic?
> Yes, but being on the receiving end would be no fun to play. ;)

Hmm. If my character were a hero, I wouldn't charge him into that.
Have you seen the movie Galipoli with Mel Gibson? It's that kind of
stupidity that I am trying to avoid here.

A PC (hopefully) would try tactics in this kind of situation: take
cover, try to lay down suppressing fire, call in artillery, use
grenades, smoke, and finally do a pincer movement and leapfrog towards
the position to take it out.

But what do you do, when a human wave is rushing you (the russian army
did that a lot, but you could think along D&D/Weird lines and
substitute any kind of mass monster, orcs, zombies.)?

The supressive fire rules assume that those affected actually are in a
fortified position and keep his head down. If they don't do that for
a reason (are in the open), THEN have them do reflex saves.

If it's just the squad weaving and using tactics, this rule does not
apply.

I'd love to have somebody take this apart - as I am not the rules
lawyer type. But if nobody can come with a better idea, I will include
this as a house rule for the DAK campaign and we might playtest it
some time (anybody in the group getting weak-kneed yet? ;-)).

Mit freundlichen Gruessen,

Arne Reuter

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