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Re: [WW] CS




In the CS universe the United States has broken into smaller nations as a
result of the isolationism in the wake of the flue epidemic and the
regional support/denouncement of prohibition.  The interstate highways are
never built and trade/travel are highly dependant upoon zeppelins.  Air
piracy becomes rampant which requires air militia and security
companies.  The technology of the planes is advanced for it's day (and
often completely unrealistic).  The setting is very much a pulp fiction
high adventure thing.

You cna learn more about it at www.crimsonskies.com

There's been a lot of "what if" discussion on there about how the
storyline would progress as Europe goes to war.  Now I'm starting to
wonder if I could come up with a good storyline for merging Crimson SKies
and Weird Wars :)




On Mon, 12 Nov 2001, richard spangle wrote:

> >From: "Steven D. Nelson" <sdnelson@advancenet.net>
> >Hmm... a Weird Wars/Crimson Skies crossover... that's a strange concept...
> ----------------->
> i've never played CS, if i may ask, what's the foundation of the game 
> (history type stuff in brief) and the technology? i'm always looking for 
> unique items to add to my campaign to continue to confuse my <already 
> confusing> players...
> 
> ...the rich
> "i guess you'd call it an implosive, explosive sub molecular device."
> "or an Atomic Bomb..."
> "haaaaaaayyyyy.... that's catchy."
>          --------->can you name that movie?
> 
> 
> 
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-- 

Steven Nelson
snelson@meyercapel.com
sdnelson@advancenet.net