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Re: [WW] Actions



Here's my solution to that:

(Feat:)

Double-Tap (General)
    One of the benefits of semi-automatic weapons is that, giving some
practice and good reflexes, it is possible to fire off two rounds in quick
succession before recoil has thrown the weapon that far off target.
    Choose one semi-automatic weapon, such as a Colt 1911A1 pistol or M1
Garand rifle. You can fire two shots simultaneously with this gun, similar
to automatic burst fire.
    Prerequisite:  Weapon Focus (with the chosen weapon), Dexterity 12+.
    Benefit:  Instead of firing a single shot with the chosen weapon as a
standard attack action, you may instead fire a two shot "burst". Treat this
as automatic fire, except only 2 rounds are expended and only 2 rounds can
hit. Note that no penalties for lack of bracing are incurred, as with an
automatic weapon.
    Normal:  Semi-automatic weapons can only fire a single shot with each
attack action.
    Special:  You can gain this feat multiple times. Each time you take the
feat, it applies to a new weapon.


-Brandon

----- Original Message -----
From: "richard spangle" <lost_rich@hotmail.com>
To: <weirdwars@gamerz.net>
Sent: Wednesday, September 25, 2002 8:08 PM
Subject: [WW] Actions


> Pump Action Shotgun/lever action rifle -vs- M1 Garand
> colt peacemaker/.38 special -vs- colt m1911a1
>
> i'm no trying to be too much of a "realist" (ok, maybe i am. it's that old
> army part of me comming out again), but shouldn't there be a slight
> difference if fire speed between these weapons? it might raise the lethal
> element of the game slightly but i was thinking about permitting auto
> loaders to fire twice as a standard action (taking the usual -2 for
multiple
> shots of course).  any digs?
>
>
> ...the rich
> "evil does not wear a BONNET!"
> -------------------> can you name this movie?
>
>
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