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Re: [WW] Deadeye feat



I only allow them to use Deadeye with their base attacks, so 1st level grunt
can use it with 1 attack a round while a 6th level grunt can use it with 2
attacks a round. They can't use it with the extra shot they get with rapid
shot, and they only get it with the first round in a burst. I think I saw a
feat, maybe in D20 Modern, that allows a character to add his Dex bonus to
damage with ranged weapons, if I were to start another WW II game I would
probably use this feat instead, seams more balanced.

Scout Rodel

CHRIS QUIN wrote:

> Can I ask how are people handling the Deadeye feat. I am running a high
> level campaign and I am finding it a little unbalancing.
>
> If a person gets multiple attacks a round do you apply the damage to every
> attack?
>
> Do you only apply it when you get a critical hit.
>
> Anyone opinions would be appreciated
>
> Chris Quin
>
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