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Re: [werewolf] Werewolf dev?
On Sat, Jul 17, 2004 at 08:35:41PM +0100, Geoff Hubbard wrote:
>
> Every time I look at the werewolf code I have an urge to tidy it up.
>
> I have some questions:
> Who's in charge?
Richard wrote it, Ted and I have contributed to it. Usually, we all say "is anybody working on the code?" and just upload
our changes. Before I had shell access on gamerz I sent Richard patch files, so . . .
> How would I get any changes put into the main version?
You can send me a patch and I'll apply it. You can send it to Richard or Ted (rathkopf) but I know Ted is going on vacation
soon.
> Is the version fetched by fetch the latest one?
Sort of. Yes, it's the currently running one, but sharkey has taken werewolf and haggis and split out the common elements
into a new module file that's used by the two games. The modularized code is not being run on the server, but I plan to
ditch the monolithic haggis for sharkey's version, and probably werewolf should do the same.
What should really happen is we temporarily create a werewolf-beta "game" and have a small set of testers play that one.
That's what we did when aliases were introduced, and it turned up some good bugs.
So, rather than having you make clean-up changes to the werewolf.pl file, I'd have you get a hold of the perlgame module and
the werewolf game that uses it. I'll grab copies and email them to you, if you like.
> Is it held in CVS or something similar somewhere?
Not yet, but eventually we'll get our act together!
> Is there any sort of tests for the current codebase?
I just run a bunch of games on my home machine.
> Is there a werewolf-dev list? (I assume not.)
Nope.