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Re: [werewolf] Werewolf feature request



Well people aren't required to use the QUEUE command... and it should always
be able to be overridden by a new QUEUE (as current vote, howls, etc are).
I wouldn't expect people to use it on a regular basis, but if you know you
have a night role and might be gone for a while (i.e. meetings all day,
catching a flight, etc.) then I think it could definately help move the game
along.

Mike


----- Original Message ----- 
From: "Joe Christensen" <jchristensen@mcm.edu>
To: <werewolf-users@gamerz.net>
Sent: Tuesday, October 04, 2005 10:13 AM
Subject: Re: [werewolf] Werewolf feature request


> I thought of that also, but then you start getting into strategy
> issues.  That is, this tends to encourage voting on old information
> rather than keeping up with what has just happened.  It would be
> convenient for those times when there are two people we suspect we
> should kill, but beyond that I like that we have to wait and see what is
> happening.  You never know what somebody might say inadvertently as a
> chat versus a howl.  :-)
>
> Robert Barrell wrote:
>
> > Considering the potential for people from widely separated time zones
> > (or with various other commitments) to be participating in the same
> > game, and also that night players (werewolves, seers, illusionists,
> > angels, mafia, police, medics) are able (yea, encouraged) to queue
> > their commands during the day time, how about adding a QUEUE option
> > that can be appended to any daytime command.  For example, if things
> > are going slowly on a particular day or night turn, one might be able
> > to say:
> >
> > werewolf vote BOARD USERID PASSWORD WHO QUEUE
> >
> > which would not change that players vote for the current turn, but put
> > it into the queue for the next day.  Perhaps this option could even be
> > implemented for night commands, as well, but would add to the night
> > after the next one (whereas, a daytime submission of a night command
> > would behave as it does now, by adding to the very next night).
> >
> >
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> >
>
>
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