White (camb) to move.
White: 2    Black: 4
a
a
b
b
c
c
d
d
e
e
f
f
g
g
h
h
i
i
j
j
k
k
l
l
m
m
n
n
o
o
p
p
q
q
r
r
s
s
1
1
2
2
3
3
4
4
5
5
6
6
7
7
8
8
9
9
10
10
11
11
12
12
13
13
14
14
15
15
16
16
17
17
Occupy and connect three non-adjacent hexagonal bases.

Marque game 101

camb plays White, camb plays Black

Game is a tie

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