[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[BNW] More Big Secrets and some possitive comments



Hey all,
Just spent a bit more time with my nose stuffed deep into my copy of BNW. I
know that many of you have it, so I must say that i'm suprised that nobody
has mentioned this yet.

Chapter 1: Page 51, paragraph, Brave New Secrets.
Burried in what amounts to a typical introduction to the rules section of
the book kind of paragraph, so typical that I might well have skipped it so
as to hasten my descent into the meat of the system. But I didn't. I'm
rambling. I'll stop. I promise. Anyway. The paragraph talk about the history
of BNW. To quote / paraphrase ;

"The story begins over a century ago...continues to this day. We hold a lot
of secrets... some are seeded here. As the story continues we'll reveal
more. In a new RPG where you explore the 'Tangential ramifications'. all we
can tell you is the title.... Crossroads."

Tangetial Ramifications? Oh dear. Now while I must admit it's a bit
premature for us all to go all willy-nilly into this one, as by my
speculations this is likely still 2 years off (GenCon '01?), but I thought I
might post it up for all who have yet to get their book, or skipped it over
like I nearly did.

Also,
I have to admit, from what I have read of the setting (the introduction), I
am quite impressed. My friend picked up the game, too, with the intention of
running it himself (he has a thing for superhero RPG's, and is a genuine
Comic Geek(tm)). He's much further into the book than I am, in fact I think
he's already a good way into Ravaged Planet as well. The way he talks about
it you'd think that BNW was the superhero RPG to end all superhero RPGs,
coming from a guy who is so *insanely* critical of all RPGs, let alone
superhero genre that must say a ton. He and I have kind of come to an
agreement on that one. It's (in my words) the PEG-effect. Why bother to do
anything the traditional way? Story is what drives an RPG, so let's put
everything into it that we have. So we get a great spin on what we know as
our world to create a firmiliar but srangely compelling and imaginitive
world to play in.

I like the Golden Age comic hero names seeded into the introduction, too.
It's how it should be, just like the history of comics. Everything starts
out very bold and heroic, and as we get into modern comics things get more
grey. Some heroes walk the fine line of anti-hero. I would love to post more
rumminations, but I really want to go back to reading the book!

All in all, very cool.

Chris Aniballi
I guess that whole "No more secrests" thing from HoE only applies to
Deadlands