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[BNW] The Ripper:NO PLAYERS! - long
Ok you pesky players: OUT! Guides only from here on in.
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Ok, bar the door. And someone get that Sneak outta here! (Scuffle, bang,
OW!)Good.
Now, to continue. I have a few questions about the Ripper adventure that's
with the Power Shield.
1) The man bad guy is a reg who uses a modified Armourgeddon suit to walk,
fly and kill. If gadgets must be maintained at least one hour a day to
continue functioning, and this guy does not have a partner, how's he keeping
this thing running? DP, I'm sure, takes a dim view of personal appropriation
of its resources. And what's the damage of the clawed crowbar? It's not
listed where I can find it.
2) Truth is fighting to make a better world. Yet, she has no problem
offering the players extra money to KILL the Ripper. Why not just hire an
assassin? And some players, esp of the Heroic bent, will probbably be a
little disturbed to see this "Kill 'em All" attitude from the Defiance.
While I like the moral grey and conflicts from the "Kill/No Kill" debates,
I've seen it cripple/break teams as well, and I'm not sure that's a can of
worms to open the first game with. Add to that players with Pacifist or
Heroic may take this to mean that Delta Prime's partly correct in saying the
Defiance is full of rebelious, murderous criminals, or take this as just
cause to not work with the Defiance at all if they're willing to cross that
line easily. The list goes on, something to ponder.
3)Tonya Shapiro. She's a Pyrokenetic by discription. Not a Hot Shot, she
creates the fire from her hands, not by spiting. This could make her a
Blaster, but I just want to use this as leverage to get a "real" Pyro
package. :)
4) Fat Tony and the Blood Angels. The scenario stresses that the players
should not start a fight in the bar, and talk to Fat Tony. This gives them
the chance to get a favor from him, and possibly keep him as a contact.
Having a contact in the underworld is a good thing, and can lead to lots of
fun adventures/subplots.
When the players talk with Marco, a point is made that he talks openly and
loudly with the PCs to avoiding looking like a rat. I'd have a PC know this
on a successful Streetwise roll.
Then, the players are practically forced to fight a few of the gang outside
the bar! "It's time to break out the dice and start fighting!" and "They're
itching for a brawl, so only a Persuasion or Intimidate roll with 3
successes or more can avoid the fight." The results of the fight are "Fat
Tony...lokks at the team, shakes his head, then turns around and walks back
into the bar. (snip)...let the heroes know they now have a new enemy. No
further information can be gleaned from the Blood Angels, and they refuse to
help...this source of information is now closed." Excuse me?! Don't fight,
gain a contact. But wait! Fight and loose it anyway! This kind of
railroading would tick me off as a player.
5) Tara Gallagher: Good NPC with nice Red Herring potential and future plot
use. I hope we see more of her in the future. As long as she's not Truth.
6) Samantha and the Mob: A bit heavy handed, if you do the "One in every
Crowd" bit, but a good example of what the Defiance is up against in the
"Hearts and Minds" catagory. But did she have to be a plot device? And her
having been disguised at Fat Tony's mol is a bit to heavy on the Deaus Ex
Mechina for me. Why didn't she just follow and hook up with the PCs after
they left the Blood Angels? She's "eager to ask for a little help in getting
back in the building." But she's another of the good NPCs with future
campagin potental. The number of these is one of the plusses of this
scenario, IMHO.
7) Bob Bell: Another good NPC for the future. It's good to have a "face" for
Delta Prime for the PCs to hate. And good NPCs are fun.
That's all for now. And remember to keep those Players out of here. =]
--
GAry m, minor epot
aka "Sneezy the Squid"
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Forgive me Father, for I have made an error in judgement
DNRC Member since 1995 /|\ ICQ ID#: 8391493
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