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Re: [BNW] Tricks/Skills/Quirks



Kirk Monsen wrote:
> 
> Quirk:
> 
> Phantom Dependance (really needs a better name)-
> 1-3pts,  Somehow when the hero became a Delta he
> associated an object with his new found powers.

<SNIP> 

Interesting...  and inspirational..

What if you were a Bargainer -- but didn't know it?

What if your great, great, great grandfather was a 
Bargainer of some power, and created talismans of great
power, each to be handed down to an accurately predicted
great, great, grandchild...

These descendants inherit these items, and either through 
a natural ability or through some lingering power of 
their ancient ancestor are able to take up the items, and
are granted fantastic abilities...

But *only* while they possess/wear the items...

I smell a game set-up there... perhaps an interesting
con-game...

As for the original name, you're right -- you do need a new
one..  How about "Power Focus" or just "Focus"?  Or perhaps
"Psychological Crutch"?

> Phantom Weakness (again needs a better name)- 1 to 5
> pts, You think you have a weakness (or maybe you
> really do) in which your powers won't work under
> certain circumstances.  

Hmmm... "Psychological Limitation"?

-- 
             the encaffeinated ONE 
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