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Re: [BNW] Tricks/Skills/Quirks
Kirk Monsen wrote:
>
> Quirk:
>
> Phantom Dependance (really needs a better name)-
> 1-3pts, Somehow when the hero became a Delta he
> associated an object with his new found powers.
<SNIP>
Interesting... and inspirational..
What if you were a Bargainer -- but didn't know it?
What if your great, great, great grandfather was a
Bargainer of some power, and created talismans of great
power, each to be handed down to an accurately predicted
great, great, grandchild...
These descendants inherit these items, and either through
a natural ability or through some lingering power of
their ancient ancestor are able to take up the items, and
are granted fantastic abilities...
But *only* while they possess/wear the items...
I smell a game set-up there... perhaps an interesting
con-game...
As for the original name, you're right -- you do need a new
one.. How about "Power Focus" or just "Focus"? Or perhaps
"Psychological Crutch"?
> Phantom Weakness (again needs a better name)- 1 to 5
> pts, You think you have a weakness (or maybe you
> really do) in which your powers won't work under
> certain circumstances.
Hmmm... "Psychological Limitation"?
--
the encaffeinated ONE
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