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Re: [BNW] Character Design observation
> So, does anyone else have a problem with this whole "can only buy positive
> quirks with negative quirks thing" (and the resulting 10 point cap on
> Positive Quirks)?
>
> Well, okay, maybe not a problem with the unstated rule per se, but the fact
> it isn't clearly stated in the BNW rulebook.
>
> I guess I don't mind the 10-pt. cap on Positive Quirks. But I sure wish the
> rules stated it... :(
Well:
1. It is the first printing of the rules, so there are bound to be a few
slip ups. There were some in Deadlands and virtually any other games that
have ever come out. If that weren't the case we would never need revisions
(well, except to get the company more money :)
2. If you don't like the rule, don't use it. I've always found that you
can make any rule change you want as long as it applies to EVERYONE, PC
and NPC.
3. It seems a little odd to me in that they declared in Deadlands (lets
face it, there are similarities in the systems) that you can take as many
edges as you want and use your hinderance and/or skill points for it. The
only reason I see to do this differently in BNW is: A. different company
now, B: with the points being stat-related (instead of a global pool) the
cap is to prevent the kind of points manipulation that others have brought
up.
It seems like it would have been better to say something like: any points
for pos. quirks must first be bought with points from neg. quirks, or
something...
-Theo McCracken, whose thoughts and ideas are solely his own and do not,
in any way, reflect those of Jefferson Lab or its staff. Unless of
course there is any money to made off those ideas, in which case the lab
says: "Gimme, gimme, gimme!"