[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

RE: [BNW] New game for me



<snip tricks talk>

>What we do need is a suppliment explaining what the
>heck is going on.  I'm sorry, the whole idea that the
>powers "just are" and there's no reason for their
>existance doesn't settle with me.  It makes it
>difficult to design adventures.  Can I throw aliens
>in?  What about the supernatural, or multiple
>dimensions?  Will a later suppliment nix my campaign
>choices?  I know it's my game and I can do whatever I
>choose, but saying that is akin to saying, don't buy
>this product, it's a piece of crap.  It really turns
>me off from wanting to run the game.

>-Munch "Really trying to give BNW a chance" Wolf

Yes, this is what is missing. I don't want all the answers (yes I do) but
what is out of the story. Aliens, devine powers. Why do all covent have the
same powers, whats up with the bargainers (what are the Hucksters?!) I don't
care if they are but what can and can not be. have the Genuuess come up with
any new tech that is perhaps wide spread (even the X-men use Reed's unstable
molocules for uniforms).  Matt has given us setting and Global, we even have
a cast of characters to follow, but what about the every day details that
are different because of the global changes. What about deaders and Vamps?
Some hints would be nice, like the spirits that the bargainers deal with
inhabit the bodies of the deaders and vamps are bargainers that lost to the
spirits or some such. I like it so far keep it up.

And to the list, I am glad that some more is passing around here, sounds
like too few of us are able to get a group going. Good luck to us all.