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Re: [BNW] New game for me
Scott Raby wrote:>What we do need is a suppliment explaining what the
> >heck is going on. I'm sorry, the whole idea that the
> >powers "just are" and there's no reason for their
> >existance doesn't settle with me. It makes it
> >difficult to design adventures. Can I throw aliens
> >in? What about the supernatural, or multiple
> >dimensions? Will a later suppliment nix my campaign
> >choices? I know it's my game and I can do whatever I
> >choose, but saying that is akin to saying, don't buy
> >this product, it's a piece of crap. It really turns
> >me off from wanting to run the game.
>
>
> I personally am working from the point of their being some type of genetic
> difference. Some people have a knack for it. There may be some
> discussion...but as bargainers and the various religious powered folks, I
> would think that the delta has been around for a while and the church can
> smell its own. Whose to say... in game terms, all the saints and mystical
> folks of religions and mythologies weren't deltas or maybe alphas at some
> point. Just because they became more common in this time doesn't mean they
> didn't exist. There have always been stories of people doing something
> extraordinary and uncommon. The bargainers would work the same way. They just
> utilize there powers differently. I think powers manifest differently
> depending on the individual. I've also introduce the delta drugs, which I've
> discussed before they play on the genetic thing. There are steroids,
> narcotics, and various other things. But... I think the key is genetics
John II@ Yours is the superior intellect...