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Re: [BNW] Brave New World in the bargain bin



> I agree that Matt's a talented designer (I don't know if he's one of the
> best,

Perhaps I'm slightly partial since I've been drinking with Matt and Shane,
and they've been nothing but supportive of my magazine.

> the powers were split between two pricey books

Pricey?? While I'm not made of money, I hardly consider $25.00 pricey..
afterall wasnt TSR pumping out a few "Complete" books for $20 a pop.. and
Steve Jackson put a nice pricetag on the In Nomine books that were released.

>Add to this the fact that the power curve on the characters isn't very wide

I think Matt put it best when he said that BNW isn't a super-human game.
The power curve is low for a reason.

Aberrant.... ugghhhh (nuff said)

>The maxim these days in gaming is "settings sell, not systems".  >Given
that, I want a setting that is internally consistent and well >thought-out,
two things I just don't see in BNW.

I agree with you that the current maxim is based upon settings.
However internal inconsistencies aside, the core concept of the game (deltas
trying to prove that they're humans too) is still very valid.

The setting reminds me of a harsh cross between the Mutant Registration Act
(of Marvel Fame) and Kingdom Come (awesome DC trade paperback).

With all this said... BNW does have its problems. However one thing as a
gamer I've come to learn is that no system and or setting is perfect on the
initial printing. Afterall how many editions of D&D and variant rules are
there?

I think BNW is what you make it. If you don't like the plot of "Mad Jack
Kennedy".. change it. You're the gamemaster, its your game.

{{Stepping down off high horse}}
Trent Slabaugh
Publisher
Daedelus Magazine