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Re: [BNW] BNW background
From: Jonathan Weiss <pyrateking@hotmail.com>
> What is wrong with you "GMs"? TOO many story possibilities thrown in?
Not
> enough hard numbers for your taste? Why don't y'all go play Rifts, or
> Rollmaster, or another game that's all about the predetermined rather than
> the imagination's wide-painting brush? Actually, without the barely
> disguised scorn, I'd suggest giving Shadowrun or GURPS your attention,
> seeing as they're All about giving STs the answers...
How about, "The possability I have chosen has been contradicted by the next
installment of the very vague meta-plot, what was the point of buying this
book? I can't use it unless we start from scratch anyway." It's not about
numbers, it's about what the background is supposed to be like. When you
have games with "secret" conspiracies, like Vampire for instance, when the
next suppliment comes out and says "this conspiracty is vast" you can say
"Ah, you've obviously found the tip of the iceburg then..." and if it says
"this conspiracy is tiny" you can say "Ah, you been caught up in your own
paranoia, things are not as they appear". When your mean't to have an
organization patrolling the streets kicking Defiance arse it's more obvious
to the PC's what the score is, and a hell of a lot harder to make old
decisions fit in with new published material.
> Your blaster want more control? Talk to the ST about
> inventing him a trick that will pull his punch, or about sacrificing a
delta
> point in exchange for not killing...
I thought conventional wisdom was that only body shots count, He he.
By the way, I consider Shadowrun to be the worst combination of poor
system, weak background, and mismatched style I have ever had the
missfortune to play. Somebody must like it though, it's got to third edition
and there seem to be a lot of copies of it floating about.
Malcolm.