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Re: [BNW] Go-go-gadget.....
William Davis wrote:
>
> There is an Alpha gadgeteer out there, cranking these bad boys out?
>
> Or . . . even better . . . there was an Alpha gadgeteer out there who
> cranked out a lot of these suits.
> But since he's gone now, the Armageddeon suits are a limited resource.
>
> The problem with even a 2 to one ratio of A-suits to DP gadgeteers is that
> your talking at least 4 gadgeteers per A-suit squad. If you're talking ONE
> squad active per "major city" (which would need 24x7 availability, so think
> 32 suits, or a platoon. 8 hour shifts with some time off.) Which takes 64
> gadgeteers to upkeep. And that's only a single response team.
> Who are "it's easy to track down a registered delta, your
> family/relatives/no one is safe". So, talk about a major achilles heel.
> start taking out their gadgeteers, and the prime squad starts falling apart.
> Literally. OK, for the kinder-gentler games. Just one "sympathyzer" could do
> a lot of damage with little tweaks. Jets failing if taken over say 30" high
> (crunch...), or jets getting stuck full blast when a left turn is followed
> by an increase in velocity (crunch).
> This is a gaping hole, because this is exactly the sort of tactic my players
> would think of. Basic military guerilla theory. Attack the supply lines.
> disrupt communication. destroy equipment.
> And I have ZERO information. I hope Delta Prime fixes this.
Interesting argument, but not a flawless one... My first question was
why does everyone need their own A-suit? I'd think that the government
can be picky enough to require stringent standards on body size of the
soldiers wearing the suit. NASA did in the beginning of the space
program after all. Second remember that in character your players don't
have a clue that those aren't deltas inside the suit. Third (and I
assume that this is addressed in a book i don't have) but how do you
know how many A-Suits are in a DP squad and how many squads are in each
city?
Matt Trent