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Re: [BNW] New game for me



::SNIP::
>umm well i havent seen it, what is the delta to norm raito then?
>
>
> > Sure.  But BNW isn't doing that.  You're giving an example of two
> > sourcebooks deliberately contradicting each other - a lesser number 
>cited
> > earlier vs. a larger number later.  That is _not_ the same thing as 
>saying
> > _your_ efforts as a Guide have been contradicted by something that came
>out
> > officially.
>
>no, im just saying that since there is no information about the number of
>DPs at least some if not most guides will have thier campiagne contradicted
>_if_ information about the number of deltas/DP/defiants is released

And this is an issue because? How many times do you need the number of 
people on staff at the FBI? Did you ever run CHAMPIONS? Did you run it with 
PRIMUS (or the GUARD if you are doing C:NM)? If so, how did you get around 
the fact that they never said in either the PRIMUS or GUARD information that 
was published how many agents they had? The simple answer is: As many as you 
need.

> > Again, such a release of material stating that there are "thousands of
>DPs"
> > would contradict material to date.  And that hasn't happened yet.  I 
>think
> > it's pretty clear that there are _not_ checkpoints at every corner from
>the
> > first three books and screen-adventure.  Any future statement would be
>Matt
> > contradicting himself, not releasing something official that contradicts 
>a
> > Guide's individual campaign efforts.
>
>well i only have the first book, and i dont intened to buy the others just
>yet. buying three book and a bit of cardboard just to find out a bit of
>basic information like the appomiate ratio of superhumans to norms seems a
>bit much to me! and Im not even convinced that that information is in these
>sources. you say that there are not thousands of DPs, what? in america? in
>crecent city? in a state? remeber that for every armageddon suited norm 
>that
>chases after your PCs there is a gadgetteer at its base maintianing it.
>
>I think my main point stands
>
>1: its important to know information about the number of DPs, ratio of 
>delta
>to norm etc to be able to run a game of BNW
>
>2: this information is not avalible in the main rules book
>
>conclusion: you cant run a game of BNw from the main book without making up
>your own background

Well, I ask again, have you EVER run a super hero game before? In none, NONE 
EVER, not in Superworld, Champions, Marvel (Either edition), DC (Either 
Edition), Villians & Vigilanties, GURP Supers, etc, have they ever given a 
exact list of "Ok, there are this many supers. This many work for 
governments, this many are villians, this many are heroic, this many wash 
dishes." This is something that EVERY GM has to decide for their game. Want 
DP to be constantly on your players back as a salient threat, give them a 
lot of agents. Want it where DP is streached thin trying to fight the 
Defiant menace, lower their agent pool. In my game, DP has filled a lot of 
the grunt AdMin work to screened Regs, to keep as many Delta DPs on the 
front line as possible. Why waste that Blaster as a file clerk when there 
are Goliaths tossing cars around? They keep as many main AdMin jobs in the 
hands of Deltas as possible, but the law of averages says that someone still 
has to mop.

As to the Gadgeteer thing, In my campagin, I have decided that if some 
gadgets are made often enough, the same enough, by enough Gadgeteers, they 
start to become "Normal" tech. They still have to be built by a Gadgeteer, 
but they hold their "maintinence" charge longer. Armourgeds have been built, 
over and over again, almost exactly the same, since the 60's. That's got to 
have some kind

>and my secondary point
>
>1: the level of detail given on the background of the BNW world is
>dissapointingly low
>
>
>although I dont want to be all doom and gloom, as I said before I like it
>but I need more details
>
>Ewan
>
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
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>

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