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Re: [BNW] Meta-Plot vs Static world
>From: TwoGunMojo13@aol.com
>In a message dated 5/2/2000 1:15:48 AM Eastern Daylight Time,
>gm1970@hotmail.com writes:
>
><< GAry m, minor epot
> aka "Sneezy the Squid" · www.geocities.com/sneezythesquid
> ------------------------------ >>
>Snipped everything simply to save on the space taken up.
>Gary....thanks.
>I have avoided this debate like the plague. Why? Simply
>put....opinions are being thrown back and forth and opinions are just
>that.... one person's truth and another's 'misguidedness' (that a word?
>heh
Just to clarify...I sympathize with the folks who do have problems with the
system or the background material presented. Obviously, if your players are
the type who absolutely _must_ have the answers to the Secrets of the
Campaign(tm), or you're the type of GM that feels you need this info, then
yes, this is a problem with BNW. And it's probably not a game for such
people.
(And there's also really not much advice you can give these people. If
that's what you want, that's what you want, and BNW ain't going to give it
to you right now.)
The only "truth" I disagree with is the contention that this somehow makes
BNW a bad or flawed game, just because it doesn't meet the requirements of a
particular GM. Is it identical to every other meta-plot RPG ever created?
No. (And neither are any of those identical to each other). But it is
similar enough, to enough other meta-plot RPGs, that I think it indicates
that such games do fulfill a niche in the market. It may not be a niche
that Ewan or William or whoever fit into it, but there is a demand for that
kind of thing and it doesn't make BNW a bad RPG when it goes for that niche.
That pretty much sums up everything I've said over the last week or so.
There really isn't much to add to it.
>Two Gun Mojo
>SASS #30412
>"I got my mojo workin'"
>
>
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---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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