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Re: [BNW] Meta-Plot vs Static world



>From: TwoGunMojo13@aol.com

>In a message dated 5/2/2000 1:15:48 AM Eastern Daylight Time,
>gm1970@hotmail.com writes:
>
><< GAry m, minor epot
>     aka "Sneezy the Squid" · www.geocities.com/sneezythesquid
>  ------------------------------ >>
>Snipped everything simply to save on the space taken up.       
>Gary....thanks.
>I have avoided this debate like the plague.     Why?    Simply
>put....opinions are being thrown back and forth and opinions are just
>that.... one person's truth and another's 'misguidedness' (that a word?   
>heh

Just to clarify...I sympathize with the folks who do have problems with the 
system or the background material presented.  Obviously, if your players are 
the type who absolutely _must_ have the answers to the Secrets of the 
Campaign(tm), or you're the type of GM that feels you need this info, then 
yes, this is a problem with BNW.  And it's probably not a game for such 
people.

(And there's also really not much advice you can give these people.  If 
that's what you want, that's what you want, and BNW ain't going to give it 
to you right now.)

The only "truth" I disagree with is the contention that this somehow makes 
BNW a bad or flawed game, just because it doesn't meet the requirements of a 
particular GM.  Is it identical to every other meta-plot RPG ever created?  
No.  (And neither are any of those identical to each other).  But it is 
similar enough, to enough other meta-plot RPGs, that I think it indicates 
that such games do fulfill a niche in the market.  It may not be a niche 
that Ewan or William or whoever fit into it, but there is a demand for that 
kind of thing and it doesn't make BNW a bad RPG when it goes for that niche.

That pretty much sums up everything I've said over the last week or so. 
There really isn't much to add to it.

>Two Gun Mojo
>SASS #30412
>"I got my mojo workin'"
>
>
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>


---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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