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Re: [BNW] Brawling



My group also uses the "Extra Damage, Version 2.0" (generic) trick for extra
damage.  Each success gives you a +2 to your damage roll, instead of the
extra die.  It works well and is not too powerful or unbalancing.


----- Original Message -----
From: Theo McGuckin <tsm@jlab.org>
To: <bnw@gamerz.net>
Sent: Wednesday, May 17, 2000 12:25 PM
Subject: Re: [BNW] Brawling


> > Good point. My group has created a Trick based on Martial Arts that
allows
> > the swifter, lighter Artist to compete with brute brawlers. Similar to
the
> > extra damage a shooting character gets (1 die per success over the
target
> > number to hit) we allow the Trick "Pressure Points" to work in a similar
> > fashion (+1 die to the damage roll per extra success rolled on the melee
> > attack). This allows a more level battlefield since the Speed users now
can
> > simulate the supposedly superior fighting prowess of their Art and
actually
> > not necessarily need a huge Strength to compliment it. One of my players
in
> > real life practices Tae Kwon Do and can crack a cinder block with a
punch
> > that would break my hand, but physically he's weaker than me. We've also
> > considered "Armor Piercing" as a trick, in as much as one attack (and
only
> > that one attack) will bypass the armor of your target (who may still
dodge),
> > but it costs a Delta Point to activate. This prevents abuse since even
in a
> > heated fight, the AP using character can only use it three times. GM's
call
> > as to which attacks/powers/weapons it may be used with.
>
> The only way I know to increase damage is through the "extra damage"
> trick which, IIRC, adds dice to ANY damage roll (thereby covering both
> your ranged and melee examples above in one trick). The speedster actually
> comes with this trick. I figured this was either to represent him being
> able to hit a vulnerable point really quick. Or just being able to pull
> off 5 or 6 punches at once.
>
> For speedsters at least, there is another trick. Charge with a club from
> 20 or 30 inches away. This will do +4 to +6 damage, it'll break the club
> in two, but it does a goodly amount of damage.
>
> -Theo McGuckin, operations
> "We waste more electrons by 6am then most labs make all day. Be all you
> can be!"
>
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