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Re: [BNW] Wind (was Brawling) [MATT]



> Let's take a look at this - -
> 
> The Blaster with a 4 Spirit and a 3 Strength would have 7 Wind.
> The Goliath with a 2 Spirit and a 5+5 Strength would have 12 Wind (if
> Powerful adds to wound levels, it will add to Wind).
> Every time he gets hit, he takes Wind equal to the number of wound levels he
> takes and when he hit's 0 he's too pooped to do anything for a few minutes.
> 
> Hero takes 2 wounds to an arm, 2 more to each leg and 1 to the torso.  This
> would drop the Blaster, but not the Goliath.  I like it.

Yeah, it makes sense.

> Gawd - this makes Massive Damage UGLY, with a capital 'UG'!

That was an added bonus. It works out nicely for fighting scrubs (a lot of
people use a hit point system for scrubs rather than tracking wounds. Then
tends to bite for the massive damage doers). 
Another thing I had thought about was giving an additional +5 TN to the
FIRST stun check for massive damage. 
I.e. a grenade goes off in a tough's face, he takes ONE massive
wound to all areas, normally he would need to make a 6 stun check (and
probably make it easily). But with this the initial stun check would be
against a TN of 11 (6+5), after that all the subsequent checks (if he
didn't make the first one) would be at a TN of 6.
This would basically represent that a major fire or explosion would knock
almost anyone on their ass for a second, but toughs and goliaths would be
getting back up right away.

> A few game mechanics opinions:
> 
> > If you spend a Delta Point to not take a wound level, you do not take Wind
> from it either.

Absolutely, basically the wound never happened.

> > When you hit 0 Wind, you are Winded and need to make an immediate Stun
> check (in addition to the Stun check for the wound that dropped you to 0) to
> stay conscious, wound modifiers do apply.

I like this, finally you can beat someone unconscious without killing
them.

> > Wind is recovered at a rate of 1 Wind per full minute resting (the heroes
> are Deltas, after all)

I was thinking about uping it even further, maybe even 1 wind per round in
combat and 1 wind per minute out of combat (the adrenalin flowing through
you helps clear your head).

> > You can spend a Delta Point and an action to 'catch your breath' and get
> back 3 Wind.

With the shortage of delta points do you think you should be able to
recover all wind?

> I think this will work well.  I'll try it in my game Sunday night and post
> how well it worked for us.

Yeah. I think it should be noted that wind (or something similar) was
probably left out on purpose (as opposed to being forgotten or
overlooked). This was probably done to keep in line with the "keep simple,
keep fun" thinking. But us experienced gamers (puffing out chest and
struting around like an idiot) want more. So we get these lovely lists
together to come with all kinds of rules to bog down the system :)

-Theo McGuckin, operations
"We waste more electrons by 6am then most labs make all day. Be all you
can be!"