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Re: [BNW] wind



> hmm i dont know i f this would work with bnw, for a start if you give people
> wind = to str + sprit then the average person has 4 wind, even the goliath
> in the example someone gives later only has 12, 2 wounds could take him down
> when normaly he would have 10 wounds per location! I think the best way to
> take combatants alive is to use the often ignored grappling manouvers, knock
> somone down and then jump on their back and hog tie 'em "jus like you tahld
> me too pahh" nets ropes and large bags should be standard equipment along
> with gaffer tape for gags and blind folds

Well that's why I said that take [damage - str. roll] in wind. This means
between a Goliath's high armor and str. he won't be taking much wind at
all.
Let's take a scrub who gets hit by a 9mm, all being very average. He has 4
wind (2str, 2 spirit).
The gun [5d6+5] does an average 8 (for 13 pts. of damage), when I say
average I mean the highest number it will get at least 50% of the time.
So that's 13 wind - str. roll, avg. str. roll is 5, so that's 8 wind. 
Whoops!

OK, try this, everything stays the same, but the final result (the 8 wind)
is divided by size like normal damage. So in the case above the guy takes
1 wind.

The only problem with this is that you are then basically doing as much
wind as you are wounds. This makes the whole wind thing fairly pointless,
as you will still be beating them down with wounds, wind is just an extra
hassle...

-Theo McGuckin, operations
"We waste more electrons by 6am then most labs make all day. Be all you
can be!"