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[BNW] Game Session Saturday Night (kinda long)



I know that my DM is on this list, and has already told you about the first adventure he ran us through. (A bus pulls up in front of a building, takes hostages.  There is an explosion in the subway.  We have to go into the building to try to save hostages.) So, I will skip the rest of the details of the first adventure, except to say that all of us Delta's were incarcerated after the mission.
    We started this weeks mission by making new characters.  We have a Covenant (myself), a Flyer, a Radioactive man, and a Charger ( I think).  We had all been members of a covert Military group during the War, and had gone AWOL.  We had all assumed new identities, new locations, and new lifes.  Our Boss from the military found us one by one, and told us of a problem.  McBain, who now goes just as Bain, had stolen files that prove our existance and our connection with the military in a demolition attempt at a building in Crescent City.  The team gets together once more, and has to interview the Delta's who were arrested in the last game session.  (YES, we had to interview our old characters)  Fortunatly, everyone did a good job of not letting player knowledge in the game, and even gave the new chartacters some false answers that were believed!  The road lead us to an old safehouse in Alaska that we had used before.  My Covenant used Divine Inspiration in a library early in the campaign to find out where Bain was, and a magazine USA Today caught his eye.  Was this a meaning that he would leave the US?? 
    We flew to Alaska and found the old safehouse.  Bain had a large base built on top of the mountain.  We had access to some good weaponry, including a couple of sniper rifles, a couple of machine guns, and a choice of smoke or regular grenades.  The recconisince (sp?) led us to find that the base was guarded from 5 different guard towers, had two satallite dishes, and was surrounded by electric fence.  We decided to first take out the satallite dishes.  SO, we sent the Flyer up with a sniper rifle, had him go up and take a shot at the dishes control box.  BINGO!  He took it out, when that happened, all the guards dropped. (Later, upon examination, my Covenant found out they were deaders and controlled by one of the satallite dishes.)  Radioactive man shot a blast through the fence, and we all ran in near the garage.  After a short tussel with a couple of guard dogs, we entered an unknown building.  After assaulting the receptionist, we discoverd some lab techs.  One lead us to some guards which we dispatched of, while the Covenant took a wound to the chest.  We grab the lab tech and once again ask him where Bane is.  HE doesn't know, so we asked where the head researcher was. (a Gadgeteer perhaps??).  He gives the Covenant a keycard and says down the elevator.  WE take the elevator down, and as it opens up, we immediatly get into fights with the workers.  The Covenant uses his Martial Arts skill deftly, the Radioactive man and the Charger both fire with their weapons.  The flyer (who is still outside!) is working on keeping the helicopter from taking off.  The Covenant grabs one of the helmets from a dead guy, noticing that there is a radio receiver in them.  HE listens for a minute, and hears them talk about "getting it back on line in 2".  The doors above the area they are in open, and we notice now the two rockets that are in the far side.  They are being filled with chemical weapons.  The covenant looks up to the sky and starts praying.  (for a full three rounds, I held my arms in the air and muttered.  Mulitiple times the DM asked what I was doing, but I ignored him.)  Finally, just as the third round comes about, he recognizes that I am calling the Wrath of God down on the Rockets to (in the Covenants mind) stop them from hurting innocent people.  Our Boss (Maximus Quick) who had some Time abilities also, stopped time in a bubble long enough to get the other party members out of the area.  I was stuck there and exploded along with the rockets.  However, the Covenent had bought an Alpha trick called Ressurection (which, we decided, is actually that I am just about ready to die, I call God one last time, and he lets me live because my duty has not been performed.  At any time though (possibly determined by a die roll) my time is really done.)
While the Covenant is out and working on recovering, the rest of the team finds the Gadgeteer who is now in his Powered Armor, and an Elementalist (I think) that was controlling the weather and making it snow and the wind very powerful.  By this time, the satallite was also back on line and the deadders where walking towards them.  The Covenant made it back out, though brutally injured and feeling bad, he finds the rest of the team.  As the Deadders approach, the Covenant grabs two Grenades, and tosses the grenades at the deadders, taking out a number of them.  The rest are dispatched of then.  The team, after dispensing of the occuping force, find some papers in an office, involving a shipment out of the country in two days.  WE finished while being just ready to leave to go to the dock...