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Re: [BNW] Improving Powers
Please Please send me a copy. this is exactly what I have been contemplating
for my upcoming campaign.
Send to rook111@pernet.net
Thank you David Broussard
----- Original Message -----
From: "Theo McGuckin" <tsm@jlab.org>
To: <bnw@gamerz.net>
Sent: Thursday, August 10, 2000 11:03 AM
Subject: Re: [BNW] Improving Powers
> > Yeah. Maybe I missed it. But are there any rules for improving powers?
Are
> > there any books coming out that would give rules on this?
>
> If you're even on the this list go away Bob Fletcher.
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> spoiler space
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> In the mini-game I'm running with Bob as the soul player I've made him to
> a "Beta" (yeah, I know, REAL creative). I put together some scientific
> papers and such that he's found that explains it somewhat. The files are
> big though (and written in MSword, blech!) so let me know if you're
> interested and I can mail them to you.
> I basically did it because our old BNW game fell apart because people were
> unhappy with the power level (I loved it, but I was in the minority).
>
> The new game is setup as something to do when the rest of the group can't
> get together but Bob and I still wanna hang out. As such he will be a lone
> delta (maybe adding one more player some day) routinely facing groups of
> deaders and deltas. As such I didn't think that making him a beta was
> overpowering and it was intrinsic to the plot.
> Basically betas come in two flavors:
> A primary beta has extended abilities in one power package (a TK that can
> lift with a str. of 5 or 6 instead of 3 and does more damage with her
> attacks, for example).
> A secondary beta has two power packages, both at the power level of a
> standard delta.
>
> Let me know if you wanna see the rest.
>
> Theo McGuckin -
> "It's not worth it"
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