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Re: [BNW] Improving Powers



> Yeah. Maybe I missed it. But are there any rules for improving powers? Are 
> there any books coming out that would give rules on this?

If you're even on the this list go away Bob Fletcher.



spoiler space














In the mini-game I'm running with Bob as the soul player I've made him to
a "Beta" (yeah, I know, REAL creative). I put together some scientific
papers and such that he's found that explains it somewhat. The files are
big though (and written in MSword, blech!) so let me know if you're
interested and I can mail them to you. 
I basically did it because our old BNW game fell apart because people were
unhappy with the power level (I loved it, but I was in the minority).

The new game is setup as something to do when the rest of the group can't
get together but Bob and I still wanna hang out. As such he will be a lone
delta (maybe adding one more player some day) routinely facing groups of
deaders and deltas. As such I didn't think that making him a beta was
overpowering and it was intrinsic to the plot.
Basically betas come in two flavors:
A primary beta has extended abilities in one power package (a TK that can
lift with a str. of 5 or 6 instead of 3 and does more damage with her
attacks, for example).
A secondary beta has two power packages, both at the power level of a
standard delta.

Let me know if you wanna see the rest.

 Theo McGuckin -
	"It's not worth it"