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Re: [BNW] Crescent City in the UK



Matt Birdsall says:
> I've had a quick look through Crescent City and it's pretty
> cool. The power packages are a bit of a mixed bag, Aquarians,
> stretch and Lazerus are all nice solid packages

Oops!  Did I misreport the package as named Shape when it's really Stretch?
My apologies.  I really hate when I do that (I've got a nasty touch of OCD
in that regard).  I guess I mentally associated the package with Shape of
Squadron Supreme (Marvel Comics), who has very similar powers.

> and the timetripper looks interesting but a bit of a nightmare
> to actually use in a game unless everyone can agree on what
> happened in which turn.

I think a little note-jotting by the GM could prevent that.  As long as the
Tripper doesn't wait until a full 12 turns have passed every time (or unless
it's a very large combat), it shouldn't be too much trouble.  Cool package,
though!

> The ratmaster is a bit redundant (it seems like a more limited,
> urban version of the Jungler with out all the powers)

My gaming group actually likes the RM quite a bit.  In my opinion it needs a
couple more tricks to flesh it out a bit, but we think it's got real
potential.

> and the paralyser looks okay, but I would't want to play one.

Begs the question: can a Bomber blow up if he's paralyzed?  Can a Blaster
blast?  How about those pesky Phasers?  And you can _really_ screw
Speedsters with 'em.

Shawn Carman
Member of the Tennessee Defiance
(Possibly the M.I.A. Primer known as Gaze)