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Re: [BNW] Crescent City Comments and Questions (MATT)



----- Original Message -----
From: <whytcrow@io.com>
> I realize that I may have been harsh on the power, as I prefer things
> to be relatively book-keeping free and rules light, and that's purely
> a personal preference.  But I maintain that this kind of char is
> completely disruptive to a game.  Combats aren't terribly quick
> real-time, even if they are covering a short period of time in-game.

Good point, whytcrow.  One thing my friends and I have always tried to
conquer and get frustrated with rpgs' is that when it comes time to get into
the high action,  the "real" action slows down.  We try to keep combat going
as quick as we can, even skipping a player's action if he takes too long to
decide what to do, being "inactive".

> And if the one PC who can do this ends up erasing cool
> moments/actions regarding other PCs, then there could end up being
> resentment.  Not to mention the logistical nightmare for the GM as
> the Timetripper has a quick conversation with someone, and bounces it
> back a minute.  He still has the info, but there is no way that the
> other person knows she gave it to him.

We also strive for our "VR" virtual reality, and giving a player information
that he shouldn't have starts to destroy that even though as players we play
our character as "in character" as we can.

> I would've made it Alpha Class if I designed it,

I believe it is a pretty powerful package as well.

>  And all it takes is one twink to ruin your game.

This may have buzzed right over my head, but....what's a twink?

---Tim

Lutador of the Raven Triad
www.rtccom.net/~tburris/Raven_Triad.html