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Re: [BNW] More questions



> In my campaign the Gunner is easiley the most powerful, and he's been
using
> just the archtype to start. Those +5s make quite a difference in combat.
He
> suceeded in defeating 2 Armageddon Suits by himself. So I can see how
> Kaptain Kreig killed most of those deltas. POWs were not treated well by
the
> Germans, most of them were probablly not in any kind of shape to fight.

In our last session, the team Gunner took out the cannons on two Armorgeddon
units, which slashed the firepower of the opposing side, all before the
enemy got off a shot. Pretty damn impressive.

(Of course, the Goliath and Charger actually finished the units off, but
Outlaw could have done that if he'd wanted to as well.)

Gunners are actually pretty impressive, if you break the numbers down. Other
character have the raw damage capacity, but not the accuracy. A Gunner is
not only almost guaranteed to hit (with 5d6+5 for a Colt Agent, more for a
SMG or rifle), but he's very likely to succeed well enough to get an extra
success.

Add to that his initiative boost. Give a Gunner Extra Damage and First Move,
and he could conceivably take out multiple opponents before anyone else gets
an action.

--
Patrick O'Duffy, Brisbane, Australia

I have recorded a number of spots discussing the important things
in life. Voting. Truth. Horror. Loss. Being Fucked With Knives.

 - Spider Jerusalem, TRANSMETROPOLITAN: I HATE IT HERE