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[BNW] Specific Package Questions
Now that I've read all the books through once, I'm going back and
looking at the packages in a bit more detail, and more questions have
sprung to mind (insomnia is a wonderful thing).
Blaster and Hotshot -- seems a bit unfair that the hotshot gets massive
damage AND complete immunity to fire, heat and smoke, while the poor
blaster only gets Armor 5/. Immunity to all energy blasts is probably a
bit much, but maybe Armor 10/ against energy attacks?
Speedsters - seems like they should get a toughness bonus for the same
reason flyers do, otherwise how does they body withstand the pressure of
moving that fast (not to mention the pain of smacking someone upside the
head).
Sneaks - the radar trick seems of questionable usefulness and I'm not
quite clear on what it has to do with the abilty to be unnoticed.
Telekinetic - would it make more sense for the TK effective strength be
be based on spirit instead of smarts? I notice there's not willpower
skill, but since spirit is used for faith it seems closer to what would
power a mental ability rather than IQ.
Bouncer, Tough, and Scrapper
The numbers on these three are interesting.
Bouncer: +5 Speed, +3 Strength
Scrapper: Armor 5/-, Heal every hour, +3 Strength
Tough: Armor 20/-, heal every 8 hours
Sooo, armor 5/ and healing every hour are roughly equivalent to +5
Speed? Seems like the Scrapper kicks butt over his two colleagues here.
Pity the poor bouncer. He's fast and strong, but can't take a punch.
All the other bricks (aside from goliath) not only have armor but a
healing factor as well. Sucks to be a bouncer I guess.
Andrew Ross (arosslaw@earthlink.net)