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[BNW] Re: bnw-digest.20010603



Hello: 

In a message dated 6/3/01 10:59:21 PM, bnw-owner@gamerz.net writes:

>The problem are the secrets that have not yet been revealed...
>
>Matt, maybe you could give us some pointers on the secrets of
>the BNW setting.   It is not necessary to make a long compendium
>on the subject : a few pages could be enough, I think.

I'm afraid that doing that right now might lower the value of the game to a 
potential buyer, so we're going to have to wait a bit longer. 
>
>Let's say you need 30.000 $ to buy the game back.
>If 1000 gamers and fans contribute, it would be a 30$ contribution.
>I can certainly give that money.
>But is there enough fans willing to make it ?

It's a long shot to get that many people to simply cough up money. 
>
>What about Crossroad ?   Does AEG have the rights for this non-existent game
>too ?   If they don't, nothing can prevent you to release it...
>
It's a bit tricky here. If I strip out what I was going to do for Crossroads 
and remove the ties to BNW, I'm in the clear. If I make it clearly 
derivative, then it's in a murky area. 

>One way to do it is to make a suscription : you sell the next two compendium
>of BNW before even writing them.   If enough people volunteer to buy it, you
>buy the rights back from AEG, write the compendiums and are sure to sell
>a good number of these...   To motivate fans, you can even release 10
>special editions (you give them at random ) with your beautiful signature
>on them ;-)

Ha! There are some legal issues here though, as far as getting money long 
before getting a product. I suppose I could check into how Issaries funded 
Hero Wars in a similar way. But I'd still need to set up a company to handle 
it, and that's no small task. 

Take care, 

Matt Forbeck