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Re: [BNW] GURPS Brave New World
In a message dated 8/18/2001 7:25:49 PM Eastern Daylight Time,
poetic@iprimus.com.au writes:
> While I understand this idea and did originally think that wa the way to go,
> after discussing it with my players they told me one of the problems they
> had was that some packages were more unbalancing or "better" than others so
> i have decided to create power packages with a similer if not close to the
> same point cost. To keep the feel of the lower power level, I am getting
> everyone to roll up a 40-50pt reg then allowing them to buy a 100-110 pt
> power package. For instance in the case of the speedster, 105 pts will get
> him 4 levels of Super Running (purely increases his pace) and 1 lvl in
> increased speed (adds a bonus to dodge,movement and inititiave) What do
> people think?
how do you balance say a Translator or a Bargainer into that mix?