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Re: [BNW] GURPS Brave New World



In a message dated 8/18/2001 7:25:49 PM Eastern Daylight Time, 
poetic@iprimus.com.au writes:

> While I understand this idea and did originally think that wa the way to go,
>  after discussing it with my players they told me one of the problems they
>  had was that some packages were more unbalancing or "better" than others so
>  i have decided to create power packages with a similer if not close to the
>  same point cost. To keep the feel of the lower power level, I am getting
>  everyone to roll up a 40-50pt reg then allowing them to buy a 100-110 pt
>  power package. For instance in the case of the speedster, 105 pts will get
>  him 4 levels of Super Running (purely increases his pace) and 1 lvl in
>  increased speed (adds a bonus to dodge,movement and inititiave) What do
>  people think?

how do you balance say a Translator or a Bargainer into that mix?